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AmbivalenZ:Walkthrough

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AmbivalenZ - banner
(c)アリスソフト
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Chapter 1 Edit

Battle
  • Commands:
    • Slash
    • Evade
  • You can't lose this battle. Slash once and the enemy dies.
ADV
  • Go to Shou Ky's house
    • Talk to Yura until she goes away
    • Think about each new topic once
    • Talk to Arima until he goes away
    • Go to Shou Ky's room
      • Seal Evil
      • Talk and Think until nothing new comes up
      • Leave
    • Go to Yura's room
      • H Yura
      • Talk until nothing new comes up
      • Exit House
  • Talk to Lieutenant Ninomiya until nothing new comes up
  • Go to the front of the Abandoned Building
    • Enter the building
Battle - Abel
  • Commands:
    • 話す (Talk) - only available after he's at your mercy
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 逃げる (Escape) - only available the first time
  • You can't lose this battle. Cast a spell then finish him with a slash. Talking doesn't yield useful info.
Map mode
  • 1F
    • Choost "Move", "Not to exit", then keep heading straight north
    • Keep going upstairs. When asked whether to pick up bone, do so.
  • 8F
    • Give up
    • Investigate
    • Try to open twice
    • Investigate again
    • Go to the south-west-most room to pick up lumber
    • Go back to stairs and try using lumber to Open the shutter
    • Go to the room just west of the stairs
Battle - Cain
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 避ける (Evade)
  • Tips
    • Sorcery doesn't work because Cain attacks too fast, and you'll take damage. Three attempts at sorcery will result in Game Over.
    • Evasion always works.
    • When Cain attacks with his left hand, Slashing in response will instantly cause Game Over.
    • Slash him when he attacks with right hand. Twice and he'll be dead.
Map mode
  • 8F
    • Investigate Pipe
    • Talk to Kusanagi maru twice
    • Think twice
    • Move to the stiars.
    • Do 6 searches, each time in a different place (recommendation: search 7~2 floors because they kick you out of move mode anyways and you need to get out of the building later)
    • Leave the building the way you came.
  • Outside of Abandoned Building
    • Talk to Arima until he leaves
    • Go back to the 8th floor Window
  • 8F
    • Climb all the way to 12F
    • Go through the window
  • 12F
    • South, South, East, East, North, North, East, South, South
Battle - Dulrugar
  • Commands
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 捕まえる (Catch) - available starting the third turn
    • 手を離す (Let Go)
    • 逃げる (Escape) - only available the first time
  • Tips
    • If you drag the battle out, she will eventually win
    • You can only successfully catch her after she uses a close-ranged attack (with her claws)
    • The only way to defeat her is to catch her, then use Sorcery while she is caught.

Chapter 2 Edit

ADV
  • Own house
    • Think 6 times
    • Go to Church
  • Church
    • Talk to Arima 3 times
    • Go to Karin's room
      • Talk 9 times
      • Move
    • Say "No"
    • Talk to Asako until Arima comes out
    • Go to Shou Ky's room
  • Shou Ky's room
    • Talk to Shou Ky 5 times
    • Go to Church
  • Outside Church
    • Talk to Asako 4 times
    • Move
  • Church
    • Talk to Asako 5 times
    • Leave
  • Downtown
    • Talk to Yura twice
    • Chase after her
    • Talk 3 times
    • "Yes"
    • Go to Shou Ky's room
  • Shou Ky's room
    • Talk 3 times
    • Exit
  • Shou Ky's House
    • Look at wall
    • Talk 3 times
    • "Believe"
    • Go to Art Gallery entrance, then enter it
Map - Art Gallery
  • 1st Exhibition Hall
    • Head straight East
Battle - Ruevit
  • Commands:
    • Slash (斬る)
    • Sorcery (呪術)
    • Defend (防御) - only available after two slashes
    • Talk (話をする) - only available after the battle is decided
  • Tips
    • Sorcery is useless against him
    • After two slashes, he'll create an illusive copy of himself, and you won't be able to hit him no matter which you pick
    • After defending twice, you'll be able to notice which one has shadow. Slash at that one.
Map - 1st Exhibition Hall
  • Go to the South-Middle room
Battle - Porewit
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 防御 (Defend)
    • 逃げる (Escape) - only available after 2 turns
  • Tips
    • You can't win the first time you meet him, so just run away when you can.
Map - 1st Exhibition Hall
  • Go to the North-West-most room, take the thinner
  • Go one room south, get the lighter
  • Go back to the South-Middle room
  • "Fight"
Battle - Porewit
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 防御 (Defend)
    • シンナーを使う (Use thinner)
    • ライターを使う (Use lighter)
  • Tips
    • Use thinner then lighter, then a single slash will dispatch him
Map - Art Gallery
  • 1st Exhibition Hall
    • "Enter"
  • 2nd Exhibition Hall
    • Keep going East, and climb the stairs
  • 3rd Exhibition Hall
    • Go to the East-Middle room
    • "Don't Fight"
    • Go back to the 2nd Exhibition Hall
  • 2nd Exhibition Hall
    • Walk around until you encounter the Fairy Ring
    • "Catch"
    • "Catch"
    • Leave the Art Gallery from the way you came
ADV
  • Art Gallery entrance
    • Talk 4 times
    • Slay
    • Talk
    • Go to Shou Ky's room
  • Shou Ky's room
    • Keep talking until there's nothing new
    • Go back to the Art Gallery
Map - Art Gallery
  • Go back to the 3rd Exhibition Hall. Walk around until you encounter the Fairy Ring, then go back to the East-Middle room
Battle - Fenrir
  • Commands:
    • 斬る (Slash) - only available when enemy is close
    • 間合いを取る (Reduce distance) - only available when enemy is some distance away
    • 呪術 (Sorcery)
    • 防御 (Defend)
  • Tips
    • Fenrir's main attack is with her glaive, which she can only use when there's sufficient space between you two. All of her other attack have negligible effects. Thus you should always try to reduce distance when the option shows up.
    • She is weak against sorcery (when it actually hits her), but you can only use it 5 times in this battle. Slash also works, just not as powerful as Sorcery. In general, constant attacks at close range will eventually get you through the battle.
  • H Fenrir
Battle - Karin
  • Commands:
    • 避ける (Evade)
    • 受ける (Take the attack)
    • 斬る (Slash) - only available after 2 evades
  • Tips
    • If you dare attack the heroine of the game, you'll die.

Chapter 3 Edit

ADV - The path to the Underworld
  • Look around
    • Take the wood (取る)
  • Move all the way down
  • Keep moving up until you find Karin
  • Talk to Karin several times
  • Move all the way up to the Entrance
  • Talk a few times
  • Move all the way down
  • Look around
  • Think a few times
  • Talk a few times
  • Ask about each topic once
  • Think
  • Fight
Battle - Fomoire (フォモレ)
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 逃げる (Run away)
    • 草薙丸と話す (Talk to Kusanagimaru)
    • 弱点を探す (Search for weak point)
    • 逃げろ (Tell Karin to run away)
    • 闘え (Tell Karin to fight)
  • Tips
    • The enemy is too strong for you to defeat alone. Look for his weak point.
AmbivalenZ - Ch3 Map

Map of the plains of the Underworld
*Green = start
*Blue = end
*D = the dog Duendy

ADV - The plains of the Underworld
  • Follow the hints provided by the dog Duendy (or check the map)
  • Inspect
  • Think
  • Use (wood)
Battle - Illusionist
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 防御 (Defend)
    • 犬を攻撃 (Attack dog)
    • 結界の魔物を攻撃 (Attack the field monster)
  • Tips
    • The enemy is too strong for you to defeat alone. Alternate between slashing and sorcery, but when defend becomes the top choice, definitely defend.
    • If you attack the dog, you die.
ADV - The Underworld
  • Talk several times
  • H Macha (抱く)
  • Keep moving up, until the entrance
  • Use

Chapter 4 Edit

ADV
  • Talk a few times
  • Go to Church
  • Talk a number of times
  • Go to Shou Ky's house
  • Enter the house
Map - Shou Ky's House
  • Try to move North, East, and South once each
    • Cut the strings when trying the last direction
    • Try slashing and sorcery
    • Get out
ADV
  • Talk a few times
  • Enter the house again
AmbivalenZ - Ch4 Map

Gridified map of Shou Ky's house

Map - Shou Ky's House
  • The sword can now cut through the strings up to four times. After the fourth time, you need to exit the house (which resets all the strings) and get Arima to use sorcery on your sword again (呪術) to give you four more slashes through the strings.
  • Find your way to the spider nest
  • Try slashing and using sorcery against the spiders a few times, then run away
  • Go back to the entrance and exit the house
ADV
  • Have Arima use sorcery on your sword again, then talk to him a few times
  • Go to Church
  • Go to the Church garden
  • Take digitalis
  • Go back to town center
Battle - a flying Duendy
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 逃げる (Escape)
    • 防御 (Defend)
    • 右に逃げる (Dodge right)
    • 左に逃げる (Dodge left)
  • Tips
    • Can't escape
    • Enemy is flying, so sword can't reach it most of the time and it can dodge sorcery attacks.
    • Always dodge right
    • When the option to defend appears, pick it to get your opportunity to attack at close range
ADV
  • Go to Shou Ky's house
  • Talk a few times
  • Enter the house
Map - Shou Ky's house
  • Go back to the spider nest again
  • Use gas (ガスを使う)
  • Slash at the last wall
Battle - Badb
  • Commands:
    • 斬る (Slash)
    • 拳で殴りかかる (Punch)
    • 呪術 (Sorcery)
    • 逃げる (Escape)
  • Tips
    • This is a battle you cannot win directly. Just keep fighting until rescue comes.
H Badb
ADV
  • Talk a few times

Chapter 5 Edit

In this chapter, all fights will end immediately after you slash or use sorcery. You cannot lose.

ADV
  • Talk a few times
  • Open present
  • Talk a few more times
  • "Yes"
  • Talk a bit more
  • Move
  • Talk a few times
  • Go to Yura's room
  • Talk a few times
  • Move to the guest room in the Church
  • Talk a few times
  • Pick Shura
  • Head straight South 4 times. If asked to pick up something, do so.
  • Go East 3 times
  • Go South
  • Enter
Map - Cave in Yura's mind
  • Visit all rooms, collecting everything whenever asked whether to pick up or not
  • Eventually you'll be able to pick an item to use after flashback scenes. Use the Music Box (オルゴール)
H Druj
Map - Cave in Yura's mind
  • Find your way back to the entrance of the cave
ADV
  • Think about each topic once
  • Talk

Chapter 6 Edit

ADV
  • Talk a few times
  • Think a few times
  • Go to the police station
    • Talk a few times
    • Look a few times
    • Talk a few more times
  • Go to Yura's room
    • Talk a few times
Battle - Computer Duendy
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 由羅と話す (Talk to Yura)
    • 有馬と話す (Talk to Arima)
  • Tips
    • The first action will always fail.
    • Use Sorcery to distract the enemy
    • When it might be safe for the others to escape ("ふたりを安全な場所に移動させるなら・・今・・か?"), talk to Arima
    • Once the others have escaped, land a successful slash, then finish off with sorcery.
ADV
  • Talk a few times
  • Go to Urano's house (浦野)
    • Talk a few times
  • (own room)
    • Talk a few times
    • Think about each topic one time
  • Go to Church
    • Talk a few times
  • Go to Yura's room
    • Talk a few times
  • Go to Urano's house
    • Talk a few times
  • Go to Church
    • Talk a few times
  • Go to the Police Station
    • Talk a few times
  • Go to Church
    • Talk a few times
  • Go to the Police Station
    • Steal a few times
  • Go to Church
    • Talk a few times
  • Go to own room
    • Talk a few times
  • Go to Urano's house
    • Talk a few times
  • Go to Church
    • Talk a few times
  • Go to school
    • "Yes"
Map - School Church
  • Head straight East
ADV
  • Talk a few times
  • Protect Karin in your embrace (花梨を胸に収める)
Battle - Kudorusuchisu
  • Commands:
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 草薙で受ける (Block with Kusanagi)
    • 逃げる (Dodge)
    • 花梨を離す (Get Karin away from Kudorusuchisu)
    • 花梨を離さない (Don't get Karin away from Kudorusuchisu)
    • クドルを殺す (Kill Kudoru)
    • クドルを殺さない (Don't kill Kudoru)
  • Tips
    • Keep Karin protected and you won't lose
H Kudorusuchisu

Chapter 7 Edit

ADV
  • Talk a few times
  • Talk about various things a few times
  • Stare at Karin
  • Talk a few times
  • Talk a number of times
  • Move
  • Look
  • Talk a few times
  • Choose death
  • Talk a few times
  • Move
  • Talk a few times
  • Move
  • Think a few times
  • Open door
  • Talk a few times
  • "Yes"
  • Talk a few times
H Karin
ADV
  • Talk a few times
  • Move
Map - Nero's body
  • This map is divided into 3 separate sections, divided by a central corridor. Specific rooms in each sections will teleport you clockwise into the next section.
  • Three types of enemies randomly appear when you walk around: Ribs, Head, and Hand. Alternate your attack methods. Ribs randomly drops a rib bone when chased away, and Head randomly drops an eyeball. Pick them up when asked.
  • After you obtained the eyeball, in one of the rooms in the North East section next to the corridor, you'll detect a soft part in the wall. Slashing it will open a way into the corridor.
  • Go to the North-most room in the corridor, and pick up a battery
  • Go back to the North East section, find the room with electrical cords and charge up the battery.
  • With the charged battery and the bone dropped from the ribs, go to the South West-end of the corridor.
Battle - Nero
  • Commands
    • 斬る (Slash)
    • 肋骨を使う (Use rib bone)
      • 頭 (Head)
      • 右手 (Right hand)
      • 左手 (Left hand)
      • 胴体 (Body)
    • バッテリーを使う (Use battery)
    • 呪術 (Sorcery)
    • 防御 (Defend)
    • 逃げる (Escape)
  • Tips
    • Use the rib bone whenever his spell chanting mentions a corresponding body part:
      • "頭脳ナリ!!" -> Head
      • "我ガ躰、我ガ胴体ヲ" -> Body
      • "集イタマエ、我ガ右手ヘ!!" -> Right hand
      • "集エ、左手!!" -> Left hand
    • Once you broke his spell-casting by hitting all 4 locations, use battery until Nero dies.
ADV - Room of Doors
  • The first time you move, one door will auto-open with one of the Six Stars (or Yura). Attack her.
  • Then pick the next door depending on which of the Six Stars was in the previous door (if Yura appears, pick door 7).
  • On the last door, you'll see Karin instead. Do NOT attack her.
  • Talk
Battle - Deirdre
  • Commands (not all choices available all the time)
    • 斬る (Slash)
    • 呪術 (Sorcery)
    • 避ける (Evade)
    • 受ける (Take the hit)
    • 思い出す (Recall)
    • 草薙に術をかける (Put spell on Kusanagi)
    • 術つきの草薙で斬る (Slash with enchanted Kusanagi)
    • 助ける (Help Karin)
    • 助けない (Don't help)
    • 草薙で止めを刺す (Finish off with Kusanagi)
    • 自分の魂で止めを刺す (Finish off with your soul)
  • Tips
    • During the first part of the battle do whatever you want. Karin will protect you from harm, and whatever you do can't seriously injure Deirdre anyways.
    • When you lose hold of the Kusanagi and Karin runs off to fetch it, keep evading until you get it back again. Then back to doing whatever you want.
    • When the option to recall appears, pick it.
    • Put a spell on Kusanagi and slash with it. Rinse and repeat once.
    • Help Karin, or you die.
    • While helping Karin, use Sorcery (if you choose to slash, you'll let go of Karin). After she climbs up you can use Slash again.
    • Finish Deirdre off with your own soul.
ADV
  • Talk a few times
  • Move
  • Talk a few times
H Deirdre


THE END

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