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Daiakuji - banner
(c)アリスソフト
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Daiakuji combat system

Combat System

EXP - Experience.Edit

Experience is needed for leveling up
Each time your character levels up, you can choose to increase Attack (+3), Hit (+4), Evasion (+2), HP (+5) or Luck (+1). The left number is Current EXP gained. The right number is Levelup EXP. If Current EXP gained is higher than Levelup EXP, any excess experience will simply disappear.
EXP is mainly gained through battles, divided equally among the participants. Characters can also gain EXP by training with Akuji (they will get half of the Levelup EXP, but not more than 100). By training with Oosugi both him and Akuji will gain 70 EXP.

NameEdit

Self-explanatory.

RangeEdit

There are three types of Range: Short range (近), Middle range (中), and Long range (遠). Longer ranged characters' attacks reach shorter ranged characters first, preventing them from continuing the attack unless they successfully counter.

SkillEdit

Skills are normally acquiered by training with character. All skills can be only used in battle.

HP - Health Points.Edit

If character's HP is reduced to zero, he/she will die. If character isn't stationed anywhere, he regains 50% of his max HP per turn.

StaminaEdit

Stamina is used to perform attacks (1 SP) and skills (2 SP). 1 SP is recovered per turn if a character is stationed in a region, even if they engaged in battle. 3 SP are recovered if a character is not stationed anywhere.

LuckEdit

Luck gives you a chance that enemy won't attack. Each occurence (they are random) costs you 1 Luck. Luck can only be recovered when character has full HP and Stamina (1 per turn).

AttackEdit

The amount of damage a character does with his normal attack.

HitEdit

The character's accuracy.

EvasionEdit

The character's ability to dodge attacks.

Type & AdvantageEdit

Your chances to hit go up by 30 when your have Advantage against enemy's Type.
There are 9 different types: Yamamoto clan, Gangster, Man, Woman, Cultist, Animal, Foreigner, Mysterious, Fantasy.

Daiakuji political system

Political System

LawEdit

The character's ability to keep the peace in the region they are stationed in.

IncomeEdit

The amount of money the character earns while stationed in a region. Note that characters cannot earn more than the region's total income limit.

PayEdit

How much the character takes as payment.

LoyaltyEdit

Character's current loyalty. When it drops to zero, he will disappear.
Can be restored by H'ing characters or giving them additional payment. Some facilities and items can also slow or restore some loyalty.

Loyalty TypeEdit

There are four Loyalty Types: Duty (仁義), Lust (愛欲), Greed (物欲), Coercion (脅迫).
Loyalty of characters with Duty and Coercion never drops.
Characters with Lust usually require less payment than the ones with Greed.

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