AliceSoftWiki

This wiki is moving to Miraheze! Find out more and what you can do to help by clicking here!


READ MORE

AliceSoftWiki
Advertisement
AliceSoftWiki
[]
Daiakuji - banner
(c)アリスソフト
Navigation:
General info
Characters
Game mechanics
Parameters
Character clears
Locations
Dungeons
Buildings
Units
Prostitutes
Skills
Items
Walkthrough
CG guide
Popularity Poll
SSG
Links
Daiakuji combat system

Combat System

EXP - Experience.

Experience is needed for leveling up
Each time your character levels up, you can choose to increase Attack (+3), Hit (+4), Evasion (+2), HP (+5) or Luck (+1). The left number is Current EXP gained. The right number is Levelup EXP. If Current EXP gained is higher than Levelup EXP, any excess experience will simply disappear.
EXP is mainly gained through battles, divided equally among the participants. Characters can also gain EXP by training with Akuji (they will get half of the Levelup EXP, but not more than 100). By training with Oosugi both him and Akuji will gain 70 EXP.

Name

Self-explanatory.

Range

There are three types of Range: Short range (近), Middle range (中), and Long range (遠). Longer ranged characters' attacks reach shorter ranged characters first, preventing them from continuing the attack unless they successfully counter.

Skill

Skills are normally acquiered by training with character. All skills can be only used in battle.

HP - Health Points.

If character's HP is reduced to zero, he/she will die. If character isn't stationed anywhere, he regains 50% of his max HP per turn.

Stamina

Stamina is used to perform attacks (1 SP) and skills (2 SP). 1 SP is recovered per turn if a character is stationed in a region, even if they engaged in battle. 3 SP are recovered if a character is not stationed anywhere.

Luck

Luck gives you a chance that enemy won't attack. Each occurence (they are random) costs you 1 Luck. Luck can only be recovered when character has full HP and Stamina (1 per turn).

Attack

The amount of damage a character does with his normal attack.

Hit

The character's accuracy.

Evasion

The character's ability to dodge attacks.

Type & Advantage

Your chances to hit go up by 30 when your have Advantage against enemy's Type.
There are 9 different types: Yamamoto clan, Gangster, Man, Woman, Cultist, Animal, Foreigner, Mysterious, Fantasy.

Daiakuji political system

Political System

Law

The character's ability to keep the peace in the region they are stationed in.

Income

The amount of money the character earns while stationed in a region. Note that characters cannot earn more than the region's total income limit.

Pay

How much the character takes as payment.

Loyalty

Character's current loyalty. When it drops to zero, he will disappear.
Can be restored by H'ing characters or giving them additional payment. Some facilities and items can also slow or restore some loyalty.

Loyalty Type

There are four Loyalty Types: Duty (仁義), Lust (愛欲), Greed (物欲), Coercion (脅迫).
Loyalty of characters with Duty and Coercion never drops.
Characters with Lust usually require less payment than the ones with Greed.

Advertisement