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Pastel Chime 3
Pastel Chime 3 - banner
(c)アリスソフト
Navigation:
Story
Walkthrough
Characters
Binds
Guild Quests
Black Chaos Clinic
Equipment

As the title suggests, Binds are a kind of item that can be collected and equipped to your characters to help the player clear the game. Each character has a set Master Bind who gives strength in exchange for a specific curse. Generally, Master Binds gear the characters toward acting like the class they are, and will bestow skills and abilities as such. The rank of Master Binds match the character's Bind Rank, and is considered unimportant due to the lack of need to equip them. However, Master Binds are quite powerful in their regards that you won't feel the need to take them out at all.

Master Binds[]

Arkhanael

Arkangel the High Angel of Holy Swords[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Fire A 60 104 0 0 52 0 0 32
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- strong - weak - - - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Ark Impulse Fire 80 70 1 0 Yes At x3.6 35% 55% -
All Top Increases All Damage Dealt by 15%
Demon's Great Arm Increases Physical Damage Dealt by 10%
Mid-Range Magnifying Scope Increases Accuracy by 10%
Kojirou's Secret Sword Increases Critical Rate by 15%
Rush Increases Movement by 1

Eiji's Master Bind. Typical of main-character type, strong, fast, and has fire. Having innate Bind Master, Eiji can run Al Hazard + Toto for maximum damage output along with Arkangel's passives. Or, you can let Arkangel be your only physical buff and have Eiji run a healer with Diarmur + Triton Z or an elementalist with Escalayer + Lemedia. Though overshadowed by characters like Aoi and Shirley at first, Eiji definitely grows into the most powerful character in the game on your second play and above.


Cinty
Cincinnati the Clairvoyant Goddess
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Dark A 60 0 70 0 0 49 33 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - weak strong - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Star Song Circle Dark 100 75 3 4 No Mg x3.0 15% -40% -
Missing Delta Dark 50 30 3 3 No Mg x1.3 10% -25% Poison 10%
Bright Lens Zone Dark 80 70 3 4 No Mg x2.0 0% -25% Poison 10%
Mental Focus Gained Command Ability "Mental Focus" (SP Regen 20%)
SP Save Reduces All Skill's SP Cost by 20%
Crowley's Secret ​​Increases Magical Damage by 5%

Lily's Master Bind. Cinty has two of the top 3 SP saving abilities, allowing Lily to cast whatever she wants given tension. Lily possess Fire spells, while Cinty gives her Dark spells, so you're rarely stuck on elemental resistances. Early game you can amplify Lily's damage and elemental arsenal using Fafahdo + Raikou, but soon you'll realize the lack of range and movement as a caster who requires standing still to cast. Saisen is a good Bind for her for damage+tension, and Hyubilis for great movement and range.


Sheep

Sheep Cape the Musician of Lullaby[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Electric A 60 0 50 0 0 40 50 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak - - strong - - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Discharge Electric 50 30 4 3 No Mg x1.3 10% -25% Paralysis 5%
Fair Halen Heal/Cure 80 40 0 5 No Recovers full HP, cures Poison and Paralysis
♪Her Bentou Heal 45 10 0 3 Yes Recovers 300 HP
♪Give Me Your Energy Heal 70 15 0 3 Yes Recovers 600 HP
Calm Heart Regenerate 5% of Max SP every Player Phase
All Sit Decreases All Damage Taken by 5%

Emily's Master Bind. A Bind fit for a Paladin, which isn't good in this game at all. Emily comes with overkill defense and decent healing skills, in exchange for movement and a lot of damage. A game like this where you can dodge everything and kill anything alone, Emily won't see a lot of action. To support her lack of damage, you can use Binds like Tenten for sheer damage and movement, Alba + Glein for field usage, or Tir Na Log + Saisen for massive Tension support. Having 4 other party members healthy and full of Tension may serve very useful in EX dungeons and such.


Fung
Frungnir the Thunder Guardian
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Phys/Elec A 60 96 0 0 47 0 0 39
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak strong - - - - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Thunder God's Tyrant Fist Physical 120 100 1 0 No At x4.0 -10% 30% -
Lightning Fist Electric 20 5 1 0 Yes At x1.1 10% 0% -
Force Gain Buff 25 0 3 0 Yes - - - Strength +15%
Force Grow Buff 40 10 4 0 No - - - Strength +25%
Concentrate Gained Command Ability "Concentrate" (Tension +20)
Demon's Explosive Fist Increases Physical Damage Dealt by 15%

Mari's Master Bind. Typical Fighter, but stronger and slower. The extra damage output doesn't cover her lack of evasion nor elements. Most of the time, she'll be in the sidelines buffing your Eiji/Aoi or come in last for cleanup. Any Binds that give her element and agility will work, mainly Tenten + Lemedia.


Hanny
Hannibal the Dark-bound Assassin
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Death A 60 96 0 0 47 0 0 39
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak strong - - - - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
RED Dark 50 50 1 0 Yes At x2.5 20% 0% Poison 30%
Poison Gas Poison 30 5 4 0 Yes - 10% 0% Poison 100%
Death's Judgment Death 30 10 4 0 No - 10% 0% Death 40%
Death's Enforcement Death 70 40 4 0 No - 10% 0% Death 65%
Camouflage Coating Increases Dodge Chance by 10%
Insanity Increases All Damage Dealt and Taken by 20%, and Increases Critical Rate by 10%

Ricky's Master Bind. Hannibal has an incredible skill set to make up for the unfortunate class called knife-scout. Until Hannibal learns Death's Judgment, Ricky will end up being spoonfed exp. Thankfully Ricky also has buffs and heals to further give himself exp. Naturally having Poison Gas and having a damage and crit modifier with evasion make him a decent fighter. Equipping Binds with high attack modifying skills such as Hakkejin, Granlimika, Escalayer, or Lemedia will aid Ricky in combat greatly.


SMina
Shooting Mina the Moe Inticing Girl
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light A 60 0 50 0 45 45 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - strong weak - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Ma☆gical Shoot♪ Light 100 100 3 3 (+) No Mg x3.5 15% 30% -
Bright Cross Light 60 30 4 0 No Mg x2.4 50% 40% -
Self Restoration Program Recovers 5% of Max HP every Player Phase
Calm Mind Recovers 5% of Max SP every Player Phase
Hot-Blooded Regardless Gains 10 Tension every Player Phase
Magical Block Reduces Magical Damage Taken by 25%

Shinya's Master Bind. S-Mina gives all 3 stat recovery, as well as decent but expensive light magic. Crusaders, much like in the previous games, should not be attacking physically, though S-Mina unfortunately gives some stats in attack. Shinya, both personality and combat wise, is extremely high tension (25 tension per turn) and comes with an extremely useful early game skill Tension Gain. Though Shinya will most likely never see combat, he's a decent unit to use for pure support if you're running pure damage Shirley/Lily. With that regard, Shinya can use either buff and healing Binds such as Tir Na Log and Tifalet. However, Shinya comes with one of the best farming skill, Napalm. Having him go pure caster is not a bad direction either.


Tuna
Zatuuna the Wandering Sword Spirit
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Wind A 60 0 55 0 45 0 0 33
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - strong weak - - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Dark Flow Ripple Certain Death Sword Wind 80 60 1 3 (-) Yes At x3.3 20% 15% Death 25%
Rapid Wind Thrust Wind 20 10 1 2 (-) Yes At x1.4 15% 10% -
True Void Thrust Wind 50 30 1 3 (-) Yes At x2.2 20% 40% -
Mental Focus Gained Command Ability "Mental Focus" (SP Regen 20%)
Oni's Chop Increases Physical Damage Dealt by 5%
Rush Increases Movement by 1

Aoi's Master Bind. Completely broken. A class perfectly suited for this game, and the Bind that completely buffs the correct parts in every way. To every enemy except a couple of extremely fast bosses, Aoi will have over 80% evasion, usually reaching 100% with the right setup. The only thing about Aoi is her low defense and HP, which can be easily covered with Hanny King + Tenten for magic immunity and further evasion and movement. This setup gives +202 attack and +68 agility, with +3 movement and Tension Save. With almost complete invulnerably, you will find yourself abusing Aoi to her utmost capabilities. To top things off, one of Zatuuna's skill has Death attribute at rather high percentage. Whether it be troublesome mobs, or bosses not immune to Death, Aoi can handle everything throughout the entire game and extra stages.


Fox
Grieden the Bullet-like Fox Deity
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Fire A 60 0 0 1 33 0 0 52
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- strong - - - weak - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Peace Make Nine Fire 50 70 4 3 No At x2.8 30% 0% -
Explosion Fire 30 15 3 2 (+) Yes At x1.3 20% 0% -
Soft Touch Reduces Physical Damage Taken by 5%
Mid-Range Magnifying Scope Increases Accuracy by 10%
Yagyu's Hidden Sword Increases Critical Rate by 10%
Hawkeye Increases Range by 2

Shirley's Master Bind. Another great Bind for a great character, making Shirley the third-most useful character in the game. Shirley gains +1 range by herself, for a total of 7+1 range on her normal attack. Gunner in this game isn't the past's bow-scout, but some sort of magic/range hybrid, as Shirley learns a couple of ice magic and has some magic growth (though her attack far surpasses her magic). So Grieden not losing attack for magic is a big plus unlike Shinya. Although that being said, the best Binds for Shirley would be Lusa-Luka and Vermillion. This allows Shirley to throw Peace Make Nine almost infinitely from 10 spaces away, without ever missing and criting at a decent rate.

Slave Binds[]

Slave Binds are Binds who attach behind the Master Bind, to conveniently only give power without their consequent curses. Each character can have up to two Slave Binds, which bestows the player a unique and fun customization that may completely change your characters from another's. Though it's apparent which setup is optimal, experimenting different Slave Bind setups in different stages of the game is recommended.


Rank S[]


Al

Al Hazard the Ash Spreading Flame Dragon[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Fire S 1 500 50 0 100 30 60 42
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- absorb weak - - - - weak - weak


Name Element SP Ten Range Area Move Damage Acc Crt Status
Dragon Claw Physical 20 10 2 0 Yes At x1.7 10% 0% -
Flame Breath Fire 30 20 1 4 (-) Yes At x1.4 15% 0% -
Burst Breath Fire 60 30 1 4 (-) Yes At x2.2 20% 0% -
Force Grow Buff 40 10 4 0 No - - - Strength +25%
Force Break Debuff 40 10 4 0 No - 15% - Strength -25%
Slow Feet Decrease Dodge Chance by 15%

One of the strongest Slave Binds in the game. Great stats, great skills, and starts off as max level. Though being S rank, you probably won't waste the equip slot to have anyone other than Eiji to use him. Eiji with Al Hazard + Toto with Death or Paralysis immunity charm is one of the biggest powerhouse in the game and will be useful for everything you'll face.


Tar
Namtar the Spirit-powered Spider
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Electric S 30 -300 -50 -2 -80 -55 -35 -20
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- good good good good good good immune immune immune


Name Element SP Ten Range Area Move Damage Acc Crt Status
Divine Punishment Electric 130 80 1 0 Yes Mg x3.6 20% 40% Paralyze 50%
Repeat One Can Act Twice in One Turn
Hanny Coating Reduces Magic Damage Taken by 15%
Frozen Shoulders Reduces Range by 1
Idle Increases SP Cost by 20%
Pressure Increases Tension Cost by 20%

One of those good-on-paper Binds. The concept of this Bind is sacrificing a lot of everything for all resistance and the only chance to get Second Movement. Unfortunately, the stat hit and the penalty skills are too heavy to be of use for Eiji, or just about anyone in the game. This leaves only one person who is already a support slave: Shinya. The only decent setup with Namtar would be Shinya with Bind Master, Namtar + Glein with BC SP Save and Open Heart. This allows Shinya to double cast Tension Gain and healing spells without emptying out your SP pool. The main reason for this setup however, is Glein's Paralyze. Quite a few bosses in this game are susceptible to paralyze, thus getting two 30% shots is quite powerful. Regardless, Shinya will only have a max of 4 movement so you have to play your cards carefully (if you ever decide to use Namtar).


Nice choice!
Toto the Judge who holds Heaven's Scale
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Wind S 99 400 100 0 80 80 75 57
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - - - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Rapid Wind Thrust Wind 20 10 1 2 (-) Yes At x1.4 15% 10% -
True Void Thrust Wind 50 30 1 3 (-) Yes At x2.2 20% 40% -
Divine Punishment Physical 200 100 0 4 No At x4.2 25% 20% -
Wind Blare Wind 60 30 5 0 No Mg x2.4 30% 0% -
Velvet Touch Reduces Physical Damage Taken by 10%
Eagle Eye Increases Range by 1

Truly a NICE CHOICE! Though he starts with negatives everywhere, at max he'll end up with those stats, earning his place as the strongest Slave Bind in the game. The only thing one can say bad about Toto is the lack of elemental resistances, but on the flip side, same can be said that he has no elemental weakness. Toto offers great stats, skills, and abilities. Eiji already has ranged moves, but having a wind element helps tremendously. Eye boosts Eiji's total range to +2, and Touch even further aids his tanky nature. Divine Punishment rarely sees action, but it has the highest damage multiplier in the game, and will do what you'd imagine it'll do. Toto + Al Hazard + Death immunity will steamroll through everything in this game.


Rank A[]


Z
Hero Triton Z the Steel from Childhood
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Physical A 55 256 0 0 0 0 76 -30
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - immune - immune - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Earth Tackle Physical 25 10 1 0 Yes At x1.7 0% 10% -
Body Press Physical 40 10 0 2 No At x1.8 -10% 15% -
Guard Breath Buff 50 20 3 2 No - - - Defense +20%
Demon's Explosive Fist Increases Physical Damage Dealt by 15%
All Bottom Reduces All Damage Taken by 15%
Slow Feet Reduces Dodge Chance by 15%

A decent early game tank, especially for Eiji around lv 45. Great HP and defense pool, and abilities that give both top damage and defense, Triton Z will prove useful sometime in your life.


King
King Core the King of Slaughter and Solitude
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
- A 55 200 0 0 56 0 44 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - immune - strong immune immune immune


Name Element SP Ten Range Area Move Damage Acc Crt Status
CORE Cannot Gain any EXP or BP
Gather Gained Command Ability "Concentrate" (Tension +20)
Self Restoration System Recovers 10% of Max HP every Player Phase
Demon's Explosive Fist Increases Physical Damage Dealt by 15%
Hawkeye Increases Range by 2
Insanity Increases All Damage Dealt and Taken by 20%, and Increases Critical Rate by 10%

Another cool Bind that will never see any action. All the great passives King Core offers, can be found in other Binds that give other useful things to people that need them. Once you get to the level which you don't need EXP or BP, you won't be needing anything King Core can give you other than the status immunity. The only viable person for King Core would be Shirley, who has over 6 better Binds to choose from. You'll probably use King Core on a couple of early hard fights on your first play and first play alone, then leave him to collect dust somewhere.


TNL
Tir Na Log the Ship which Strikes the Bell
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light A 58 0 113 0 0 38 27 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - strong weak - strong - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Blast Fall Light 40 20 5 0 No Mg x1.6 60% -10% -
Magic Breath Buff 50 20 3 2 No - - - Magic +20%
Tension Breath Buff 50 20 3 2 No - - - Tension +20
Lockpick Gained Command Ability "Lockpick"
All Top Increases All Damage Dealt by 15%
Distraction Decreases Dodge Chance by 25%

A very handy Bind, and one of the three Binds that grant Lockpick. This Bind is useful to just about anyone (except Eiji/Aoi of course) in the game, due to its diverse abilities and support skills. Highly recommended on Emily, if you ever bother to use her.

Tension breath is a powerful Tension generator for your entire party.  Can be combined with Namtar's double action passive to grant 40 tension to party members within a single turn.


Napalm
Vermillion the Martyr who Chokes on Flames
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Fire A 60 0 63 0 37 48 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- absorb - strong - weak - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
Napalm Fire 50 30 3 3 No Mg x1.6 10% -25% -
Inferno Fire 80 70 3 4 No Mg x2.3 0% -25% -
♪We're Kingvincible Buff 30 10 0 3 Yes - - - Strength +10%
♪Turtle's a Turtle Buff 30 10 0 3 Yes - 0% - Agility -10%
Heat Source Gains 15 Tension every Player Phase
Frail Health Increases All Damage Taken by 10%

Bestower of the greatest farming technique. With Vermillion, any character can jump from lv 20-30 to 70-80 within two minutes. Granting 15 Tension per turn, decent SP and magic pool, and napalm + inferno, make Vermillion viable for almost anyone in the game. For a caster, Vermillion + Lusa-Luka/Hyubilis is a great setup, especially for Lily.


Saisen
Nation Founding Hermit the Soaring Old-Timer
[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Electric A 63 188 0 1 0 0 -25 63
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak - - absorb - - - immune weak


Name Element SP Ten Range Area Move Damage Acc Crt Status
Thunder Claw Electric 50 30 1 0 Yes At x2.2 10% -10% -
Lightning Bolt Electric 40 15 5 0 No Mg x1.6 40% -25% Paralysis 10%
Lightning Burst Electric 60 30 4 0 No Mg x2.4 30% 0% Paralysis 10%
Tempest Electric 80 70 4 4 No Mg x2.0 0% -25% Paralysis 5%
Tension Grow Buff 40 0 4 0 No Tension +40
Pressure Increases Tension Cost by 20%

Rikkoku Saisen. One of the most useful Slave Binds late game. Though Pressure hurts a lot of characters, using him on a caster like Lily who can use another long-range element skill is helpful. The top feature of Saisen is clearly Tension Grow, the only Bind to offer this skill. One-to-one SP-tension exchange is extremely useful, and allows your main assault force to use their ultimate skills early into the fight. Highly recommended on Lily with Saisen + Tifalet for a great support setup.


Hanny king
Hanny King the Dignified Porcelain
[]

Hani-ho! Aoi's best friend. By design, magic has extremely higher accuracy than physical attacks, thus giving Aoi the Hanny King reduces the magical damage she may take during combat. Hanny King also comes with Tension Save and Hot-Blooded, for complete Tension sustain she'll need soloing an entire area. The user is also immune to the songs that come with Hanny King, so those two skills won't see much action. Hanny King is overall a great attack oriented Bind that always deserves a spot somewhere in your party.


Element Rank Level HP SP Movement Attack Magic Defense Agility
Physical A 82 82 0 0 82 -82 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
weak - - - - - - - - -


Name Element SP Ten Range Area Move Damage Acc Crt Status
♪Tonight's a Party Buff 30 10 0 3 Yes - - - Tension +10
♪De・pre・ss・ion Debuff 30 10 0 3 Yes - 0% - Tension -10
Omnidirectional Reflection Immunity to Buffs and Debuffs
Tension Save Reduces Tension Cost by 20%
Hot-Blooded Regardless Gains 10 Tension every Player Phase
Hanny Increases Physical Damage Taken by 100%, & Decreases Magical Damage Taken by 100%


Rank B[]


Hyubilis

Hyubilis(ヒュビリス)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Wind B 52/52 -60 0 2 0 0 0 55
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - absorb - - - weak weak -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ハイストーム High Storm 50 30 5 3 No Magic Wind 10% -25%
ファイブリーズ Faibliss 80 70 7 4 No Magic Wind 10% -25%
スピードグロウ Speed Grow 40 0 4 0 No Buff Agility 25%
スピードブレス Speed Bless 50 20 5 2 No Buff Agility 20%
鷹の目 Hawk Eye Increase Range by 2
なまくら Dull Reduce Physical Damage Taken by 10%


ケテルシェーシャ

Keterlshessa (ケテルシェーシャ)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light B 45/45 192 155 0 -20 0 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
weak weak strong - strong strong immune immune -


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ブライトフォール Bright Fall 40 18 5 0 No Magic Light 60% 15%
レイザーフラスト Laser Flash 50 36 3 3 No Magic Light 30% 10%
ナパームブラスト Napalm Blast 80 84 3 4 No Magic Light 20% 10%
神の右手 God's Right Hand 100 60 3 3 No Recovery Recover Full HP
心のとびら Heart's Door Regenerate SP by 10% every Player Phase
プレッシャー Pressure Tension Cost Increase by 20%


骸羅骸羅

Kaira Mukorura (骸羅骸羅)[]

A rather unique bind with a movement penalty. Somewhat underpowered compared to other notable powerhouses, Guard break is a powerful debuff against boss class enemies. The Curse passive can be potent by combining area of effect debuffs with death effects.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Death B 46/46 176 90 -1 0 0 50 -15
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - strong - - weak immune immune - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ダークガロン Dark Galon 60 30 3 0 No Magic Dark 15% 0 Poison 15%
ブライトレネスゾーン Brightness Song 80 70 3 4 No Mg x2.0 Magic Dark 0 -25% Poison 10%
ガードブレイク Guard Break 40 0 4 0 No Debuff Defense -25%
リブレスガード Refresh Guard 50 20 3 2 No Debuff -10% Defense -20%
祟り Curse
目眩 Vertigo Reduce Accuracy by 15%


Jeda

Jeda (ジェダ)[]

One of the first binds you meet in the game intro but one of the last binds you get at the very end of the game. Unfotunately, by that time much better binds should have been acquired and death effects which deal no damage is no longer desirable.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Dark B 50/50 0 83 0 34 0 0 23
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - weak strong - - immune

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
死神の鎌 Death God's Sickle 60 30 0 3 Yes Mag x0.7 Physical Death 15% -10% Death 5%
死の執行 Death Execution 70 40 4 0 No 0 Magic Death 10% 0 Death 50%
鬼神の豪腕 Great Arm of Ogre King Increase Physical Damage Dealt by 10%
サンジェルマンの杖 Gentleman's Secret Increase Magic Damage Dealt by 10%
空回り Idle Increase SP Cost by 20%
遠距離スコープ Long Range Magnifying Scope Increase Accuracy by 15%


Velm

Veln . The . Riada (ヴェルヌ・ザ・リアーダ)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
- B 32/43 0 0 0 35 32 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- strong - - - weak - - weak -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
フレイムブラスト Flame Blast 60 30 4 0 No Mag x2.8 Magic Fire 50% 0
精神集中 Mental Focus Gained Command Ability "Mental Focus" (SP Regen 20%)
レーザーサイト Laser Sight Increase Accuracy by 20%
鷲の目 Eagle Eye Increase Range by 1
覚悟の構え Preparation Stance Increase Physical Damage Dealt by 10% & Increase Skill Damage Taken by 10%
虚弱体質 Feeble Body Increase Physical Damage Taken by 10%


Escalayer

Escalayer (エスカレイヤー)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light B 50/50 80 0 0 32 0 38 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - strong strong - - weak weak -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
Dカッター D Cutter 20 10 1 0 Yes Physical Light 10% 10%
Dハーケン D Hurricane 30 20 0 2 Yes Physical Light 0 -15%
Dスライサー D Slicer 50 40 1 3 Yes Physical Light 0 20%
超昂天使 Choukou Tenshi Regenerate HP and SP by 5% Every Turn
ドキドキダイナモ Dokidoki Dynamo Multiplied Relationship Level by x1.5 after battle
科学コーティング Scientific Coating Reduce Magic Damage Taken by 5%


Remedia

Remedia . Kalar (レメディア・カラ)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Ice B 49/49 0 50 0 27 15 0 28
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - strong strong - strong - - - weak

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
氷晶の刃 Ice Crystal Sword 30 0 3 0 Yes Physical Ice 0 -20%
凍雨の刃 Freezing Rain Sword 30 10 1 2 Yes Physical Ice 0 10%
白魔 Heavy Snowfall 50 25 1 0 Yes Physical Ice 20% 20%
闘神 Toushin Increase Physical Damage Dealt by 10% & Reduce Physical Damage Taken by 10%
カラーの呪い Kalar's Curse When HP Reach Less Than 10%, Physical Damage Increased by 50%


ルサールカ

Lusaluka (ルサールカ)[]

This bind gives decent magic stat and provides various cost saving passive skills with a neligible weakness to physical attacks. A less apparently weakness of this bind is that it does not offer any elemental attack.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light B 48/48 0 118 0 0 43 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
weak - - strong strong - weak - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
フォースダウン Force Down 20 0 3 0 Yes Debuff 45% Strength -15%
レーザーサイト Laser Sight Increase Accuracy by 20%
SPセーブ SP Save Reduce SP Cost by 20%
テンションセーブ Tension Save Reduce Tension Cost by 20%
虚弱体質 Feeble Body Increase Physical Damage Taken by 10%
ソロモンの秘 Solomon's Secret Increase Magic Damage Dealt by 15%


オミワタリ

Omiwatari (オミワタリ)[]

This bind is very similar to the C ranked Hodo, both being tanky binds that offers frost elemental attacks. While this bind offers attack as well, it also comes with a Tension penalty and the loss of a physical area of effect attack.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Ice B 30/30 0 0 0 46 -10 54 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak immune strong - - - - weak -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
アイスタッケル Ice Tackle 30 12 1 0 Yes Physical Ice 0 10%
コールドブレス Cold Breath 30 12 1 4 Yes Physical Ice 15% 0
フリーズブレス Freeze Breath 60 23 1 4 Yes Physical Ice 20% 0
アイスエイジ Ice Edge 40 36 0 3 Yes Physical Ice -5% 0
スピードブレイク Speed Break 40 0 4 0 No Debuff 15% Agility -25%
プレッシャー Pressure Increase Tension Cost by 20%

Rank C[]

Rod-tan

Lord-tan(ロードたん)[]

Character from Shooting Doujin Game, Kira Kira Heart Spirit (キラキラハートスピリツ) which released 15 years before Pastel Chime 3 takes place. You can check the detail by going into 1st Event with Shinya.

Lord-tan is the only useful Binds to level up the other Binds easily. With her skill 2 Dimension, all Binds equipped by Shinya will gain the exact number of experience gained by Shinya. For example, Shinya at lv 57 will gets 1000 Exp when kill 3 Lv 60 Monster. The 3 other Binds will also gets 1000 Exp.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light C 38/38 0 0 1 0 0 0 45
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - strong - - strong weak - - -


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
チャージショット Charge Shot 30 10 2 0 Yes Physical Paralysis 20% 10% Paralysis 10%
サザンクロス Southern Cross 80 100 0 4 Yes Physical Light 10% 0 Death 30%
ノーザンクロス Northern Cross 80 100 1 10 Yes Physical Light 10% 0 Death 30%
二次元 2 Dimension Activated only when equipped by Shinya. All Binds gets the exact amount of EXP gained by Shinya.
STG STG Increase Accurary and Dodge Chance by 10%
覚悟の構え Preparation Stance Increase Physical Damage Dealt by 10% & Increase Skill Damage Taken by 10%


グランリミッカ

Grand Limikka (グランリミッカ)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Death C 38/38 156 0 0 46 0 -15 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak - - immune - - - - immune


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ヴァイパーピット Viper Pit 50 20 3 0 No Magic Paralysis 10% 10% Paralysis 50%
ライトニングボルト Lightning Bolt 40 15 4 0 No Magic Lightning 40% -15% Paralysis 10%
死神の鎌 Shinigami's Sickle 50 30 3 0 Yes Physical Dark 0 0 Death 5%
ステルスコーティング Stealth Coating Increase Dodge Chance by 20%
オール・ハイ All High Increases All Damage Dealt by 10%
ヤギュウの秘剣 Secret's Sword of Yagyuu Increase Critical Rate by 10%


ホド

Hodo (ホド)[]

A good tanky bind. It offers the Guard Glow skill which further augments the wielder's defense. The body press ability does decent area damage when the wielder is surrounded by enemies.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Ice C 38/38 172 0 0 0 0 37 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - strong weak - - - - - -


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ボディープレス Body Press 40 10 0 2 No Physical Neutral -10% 15%
凍える拳 Frozen Fist 15 5 1 0 Yes Physical Ice 10% 0
フリーズブレス Freeze Breath 60 20 1 3 Yes Physical Ice 20% 0
アイスブレード゙ Ice Blade 40 10 4 0 Yes Magic Ice 40% -25%
ガードグロウ Guard Grow 40 0 3 0 No Buff Defense 25%
鬼神の豪腕 Demon's Great Arm Increases Physical Damage Dealt by 10%


神兎天々

Shinusagi Tenten (神兎天々)[]

A very powerful bind which offers a ton of Attack, some Agility and up to 3 movement. It also offers multi-elemental attacks and a paralysis attack which is very handy against vulnerable bosses. The main weakness is the -1 range to skills, although this can be offsetted by getting the range vaccine at the clinic.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Dark C 43/43 0 0 1 75 -45 -20 35
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak - - - - immune - - -


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
雷光拳 Lightning Fist 20 5 1 0 Yes Physical Lightning 20% 0
疾風拳 Gale Fist 20 5 1 0 Yes Physical Wind 15% 0
閃光拳 Flash Fist 20 5 1 0 Yes Physical Light 10% 0
萌える?拳 Cute? Fist 40 50 1 0 Yes Physical Paralysis 10% 60% Paralysis 30%
無駄にアツイ性格 Pointlessly Hot-Tempered Increases Tension Gain +5 every Player Phase
鋭い踏み込み Sharp Breaking Movement +2, skills -1 range


セモベンテ

Semobente (セモベンテ)[]

A tanky bind which gives both attack and defense as well as 1 movement. A drawback with this bind is with its attack spells: this is a physical damage oriented bind which also grants negative magic, making its two fire spells deal neligible damage in most cases.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Death C 35/35 0 0 1 28 -15 32 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- strong - - weak - - immune - immune


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
フレイムウェーブ Flame Wave 40 15 5 0 No Magic Fire 40% -25%
フレイムブラスト Flame Blast 60 30 4 0 No Mag x2.8 Magic Fire 30% 0
自己修復システム Self Recovery Program Recovers 10% of max HP every Player Phase
オール・スタンド All Stand Increases All Damage Dealt by 5%
ベルベットタッチ Velvet Touch Reduce Physical Damage Taken by 10%
科學コーティング Scientific Coating Reduce Magic Damage Taken by 5%


ティファレト

Tifalet (ティファレト)[]

The end game healing bind. This bind offers a good amount of bonus magic, comes with the most powerful single target heal and a mid-tier area heal. Also comes with the ability to cure both poison and paralysis.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light C 42/42 176 0 0 0 36 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - absorb weak - - -


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
癒しの口吻 Intimate Healing 70 15 2 0 Yes Recovery Recover Full Hp
恵みの泉 Spring of Blessing 60 25 2 3 No Recovery Recover 500HP
マジックダウン Magic Down 25 0 2 0 Yes Debuff Magic -15%
マジックブレイク Magic Break 40 0 3 0 No Debuff Magic -25%
乙女の祈り Maiden's Prayer 30 0 2 0 Yes Recovery -Paralysis &  -Poison
暖かき大地 Earth's Warmness 40 10 2 2 No Recovery -Paralysis


レスティア

Restia (レスティア)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Ice C 40/40 0 0 0 0 32 0 38
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak absorb - strong - - weak - -


Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
アイスブレード Ice Blade 40 10 4 0 No Magic Ice 50% -25%
アイシクル Icicle 60 2 3 0 No Magic Ice 40% 0
スノウフォール Snow Fall 50 20 3 3 No Magic Ice 20% -25%
ブリザード Blizzard 80 50 3 4 No Magic Ice 10% -25%
リプレススピード Refresh Speed 50 20 2 2 No Debuff Agility -20%
中距離スコープ Mid-Range Magnifying Scope Increase Accuracy by 10%


Rank D[]

ヴァンペリュドン

Vamperyudon (ヴァンペリュドン)[]

Vamperyudon is a first Magic-Tension Support Bind, and the only Binds which had Magic Grow. Not to tell, it had mid-tier Healing Spell, and a good Defense Pool. Vamperyudon can be found near the beginning of the game, making it become fully usable, till the end of the game.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Physical D 32/32 108 0 0 0 0 23 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - strong - - - - weak - weak

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
癒しの抱擁 Healing Embrace 45 10 3 0 Yes Recovery Recover 500 HP
恵みの泉 Spring of Blessing 65 20 3 3 No Recovery Recover 500 HP
マジックゲイン Magic Gain 25 0 3 0 Yes Buff Magic 15%
マジックグロウ Magic Grow 25 0 3 0 Yes Buff Magic 25%
テンションゲイン Tension Gain 25 0 3 0 Yes Buff Tension+20
フェザータッチ Fezzar Touch Reduce Physical Damage Taken by 15%


マーヤー

Maya (マーヤー)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Dark D 24/24 59 0 0 0 22 13 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak - weak - - strong - - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ダークシュート Dark Shoot 20 0 3 0 Yes Magic Dark 50% -50% Poison 15%
ダークミスト Dark Mist 40 15 4 0 No Magic Dark 40% -25% Poison 15%
ガードゲイン Guard Gain 25 0 3 0 Yes Buff Defense 15%
いくひさしく健やかなれ Be Healthy Forever 40 10 3 2 No Recovery -Poison
科學迷彩コーティング Scientifically Camouflage Coating Increase Dodge Chance 15%
ベルベットタッチ Velvet Touch Reduce Physical Damage Taken by 10%


シャルマ

Shalma (シャルマ)[]

A tanky bind and one of the three which offers the Lockpick skill. Demonic rain is a unique skill which can be used to poison multiple targets although in most cases you can simply kill off the targets with other area of effect spells. Still useful against high healthed boss targets or to weaken a target so other team members can get the killing blow.

Element Rank Level HP SP Movement Attack Magic Defense Agility
- D 30/30 0 75 -1 18 0 27 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
strong weal weak - immune - - - immune -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
魔忌雨 Demonic Rain 50 20 3 3 No Magic Poison 20% -20% Poison 50%
リプレスマジック Refresh Magic 50 20 3 2 No Debuff 25% Magic -20%
優しき砂 Gentle Dust 20 0 3 0 Yes Buff -Paralysis
開錠 Unlock Gained Command Ability "Lockpick"
自己修復細胞 Self Restoration Cell Regenerate 15% HP every Player Phase
堅実な攻撃 Steady Attack Increase Accuracy by 20% and Reduce Critical Rate by 20%

Alba

Alva (アールヴ)

Alva comes fairly early with decent stats. Death is a very useful skill to have, and will serve you well for characters who are too weak to kill things on their own early on. Alva also gives you a bit of Attack and HP, so using him just for those can also suffice. Recommended for Mari and Ricky (though he gets his own death's judge later).

Class Rank Level HP SP Movement Attack Magic Defense Agility
Slave D 25 68 0 0 23 10 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - weak - strong - - immune

Skills and Abilities

Skill/Ability English Name SP Ten Range Area Move Damage Element Acc Crt Status
ダークシュート Dark Shoot 20 0 3 0 Yes Mg x0.9 Dark 60% -25% Poison 15%
ダークミスト Dark Mist 40 15 4 0 No Mg x1.6 Dark 50% 0% Poison 15%
ミッシングデルタ Missing Delta 50 30 3 3 No Mg x1.3 Dark 10% -25% Poison 10%
死の判決 Death's Judgment 30 10 0 4 No 0 Death 10% 0% Death 25%
ガードダウン Guard Down 25 0 3 0 Yes 0 Debuff 25% 0% Defense -15%
ソフトタッチ Soft Touch Reduce Physical Damage Taken by 5%


Hakkejin

Hakkejin (ハッケジン)[]

A good bind that offers decent Attack and Agility at the cost of Defense. It grants a useful skill set, including an area of effect attack that can be used after moving. The Concentrate skill allows the wielder to save up tension for more powerful attacks. Best suited for Aoi or for Emily to trade defense for offensive powers.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Fire D 28/28 0 0 1 28 0 -20 17
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- strong - weak - strong - - - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
フレイムブレス Flame Breath 30 20 1 4 Yes Physical Fire 35% -20%
火炎陣 Blaze Formation 40 35 0 3 Yes Physical Fire 15% -20%
フレイムアロー Flame Arrow 20 0 3 0 Yes Magic Fire 70% -70%
スピードゲイン Speed Gain 25 0 3 0 Yes Buff Agility 15%
スピードダウン Speed Down 25 0 3 0 Yes Debuff Agility -15%
ためる Concentrate Gained Command Ability "Concentrate" (Tension +20)


Raikou

Raikou (ライコウ)[]

Mid Binds for Caster. It has a good SP Pool and some Magic bonus. It's Lightning Spell range from the lowest to the highest tier. Good Slave for Lily, until you get Restia.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Electric D 30/30 0 63 0 0 25 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- weak - - strong - weak - - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ライトニングエッジ Lightning Edge 16 0 3 0 Yes Magic Lightning +50% -50% Paralysis 10%
ライトニングボルト Lightning Bolt 32 12 5 0 No Magic Lightning +40% -25% Paralysis 10%
ディスチャージ Discharge 40 24 4 3 No Magic Lightning +10% -25% Paralysis 10%
精神集中 Mental Focus Gained Command Ability "Mental Focus" (SP Regen 20%)
心の安寧 Peace of Mind Regenerate SP by 5% every Player Phase
無駄にアツイ性格 Pointlessly Hot-Tempered Increases Tension Gain by 5 every Player Phase


フウハク

Fuuhaku (フウハク)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Wind D 28/28 0 0 1 25 0 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - strong - - - weak - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
疾風拳 Gale Fist 20 5 1 0 Yes Physical Wind +45% 0
カマイタチ Wind Cutter 40 35 0 4 Yes Physical Wind +25% 0
鬼の手刀 Oni's Chop Increase Physical Damage Dealt by 5%
ためる Concentrate Gained Command Ability "Concentrate" (Tension +20)
自己修復プログラム Self Repair Program Regenerate HP by 5% every Player Phase
無駄にアツイ性格 Pointlessly Hot-Tempered Increases Tension Gain by 5 every Player Phase


Rank E[]

Baito-chan

Baito-chan (バイトちゃん)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
- E 18/18 40 0 0 0 0 15 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - - - - - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
乙女の祈り Maiden's Prayer 30 0 2 0 Yes Recovery

-Paralysis &  -Poison

給料日 Payday Increase Gold Earned by 80%
眼鏡っ子 Glassess Girl When Baito-chan equipped as Slave Bind with Hani King, the user gained 2x BP
精神集中 Mental Focus Gained Command Ability "Mental Focus" (SP Regen 20%)
ためる Concentrate Gained Command Ability "Concentrate" (Tension +20)


蛇咬王ペロ

Sheya Ou Pero (蛇咬王ペロ)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Fire E 18/18 0 0 1 0 0 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- strong - - - - - - immune -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
毒牙 Poison Claw 20 5 1 0 Yes Physical Poison -10% 10%
フレイムアロー FlameArrow 20 0 3 0 Yes Magic Fire 50% -50%
フレイムウェーブ Flame Wave 40 15 5 0 Magic Fire 40% -25%
スピードゲイン Speed Gain 25 0 3 0 Yes Buff Agility 15%
迷彩コーティング Camouflage Coating Increase Dodge Chance 10%


Suuniilily

Suuniilily (スーニーリリィ)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Light E 17/17 0 0 1 0 0 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - strong - - - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
引っかき Scratch 10 0 1 0 Yes Physical Normal 40% -20%
ブライトスティング Brightsting 20 0 3 0 Yes Magic Light 80% 10%
ブライトフォール Brightfall 40 15 5 0 No Magic Light 70% 15%
癒しの指 Finger of Healing 10 0 0 0 Yes Recovery Recover 50 HP
優しき砂 Gentle Dust 20 0 3 0 Yes Recovery -Paralysis
中距離スコープ Mid-Range Scope Increase Accuracy by 10%


Shintoten

Shintoten (神徒天)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Dark E 15/15 0 0 0 15 0 0 10
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - - - - strong - - immune

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
燃える拳 Burning Fist 25 5 1 0 Yes Physical Fire 30% -20%
暗黒拳 Darkness Fist 20 5 1 0 Yes Physical Darkness 30% -20%
癒しの指 Finger of Healing 10 0 0 0 Yes Recovery Recover 50 HP
鬼の手刀 Oni's Chop Increase Physical Damage by 5%
堅実な攻撃 Reliable Attack Increase Accuracy by 20% & Reduce Critical Rate by 20%


グレイン

Glein (グレイン)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Ice E 16/16 32 0 0 9 8 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - strong - - - - immune - immune

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
氷の刃 Ice Sword 20 8 1 0 Yes Physical Ice 40% 10%
コールドブレス Cold Breath 30 8 1 4 Yes Physical Ice 45% 0%
パラライズ Paralysis 30 4 4 0 Yes Magic Paralysis 40% 0% Paralysis 30%
テンションセープ Tension Save Reduces Tension cost by 20%
精神集中 Mental Focus Gained Command Ability "Mental Focus" (SP Regen 20%)
中距離スコープ Mid-Range Scope Increase Accuracy by 10%


ディアームル

Diaamuru (ディアームル)[]

Element Rank Level HP SP Movement Attack Magic Defense Agility
Wind E 20/20 0 0 0 0 0 10 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - strong strong - - immune - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
癒しの掌 Healing Hand 20 0 3 0 Yes Recovery Recover 200 HP
癒しの抱擁 Healing Embrace 45 10 3 0 Yes Recovery Recover 500 HP
恵みの雨 Rain of Blessings 40 10 3 3 No Recovery Recover 200 HP
健やかなれ Heal 20 0 3 0 Yes Recovery -Poison
経験の賜物 Gift of Experience XP Up
心の安寧 Peace of Mind Regenerate SP by 5% every Player Phase


Marpas

Marpas (マルパス)[]

It is one of the first binds you get which will remain useful throughout the game. Although the bind grants no stats, it's +1 movement combined with Unlock skill makes this the go-to bind for unlocking lockboxes. The +1 range is useful for keeping a caster such as Liliam out of harm's way.

Element Rank Level HP SP Movement Attack Magic Defense Agility
Wind E 16/16 0 0 1 0 0 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
- - - strong - - - - - -

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
ウインドシュート Wind Shoot 20 0 5 0 Yes Magic Wind 80% -50%
ウインドストーム Wind Storm 40 15 7 0 No Magic Wind 70% -25%
開錠 Unlock Gained Command Ability "Lockpick"
資金運用 Capital Investment +50% Bonus to gold earned by the character using the Bind.
鷲の目 Eagle's Eye Increases Range by 1


ファファード

Favard (ファファード)[]

An early bind for casters.  

Element Rank Level HP SP Movement Attack Magic Defense Agility
- E 18/18 0 13 0 0 25 0 0
Physical Fire Ice Wind Electric Light Dark Poison Paralysis Death
strong weak strong weak weak weak weak - - weak

Skills and Abilities

Skill/Ability English SP Ten Range Area Move Damage Type Element Acc Crt Status
アイスダガー Ice Dagger 20 0 3 0 Yes Magic Ice 50% -50%
アイスブレード Ice Blade 40 10 5 0 Magic Ice 40% -25%
テンションダウン Tension Down 25 0 3 0 Yes Debuff 25% Tension -20
テンションブレイク Tension Break 40 0 4 0 No Debuff 15% Tension -40
精神集中 Mental Focus Gained Command Ability "Mental Focus" (SP Regen 20%)
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