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(c)アリスソフト |
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Map Guide[]
In this section, maps will be provided to help with navigating the dungeon. Most parts are marked, but certain symbols are used. Most are used on the Rance VI maps, but for clarity, I'll list them here.
- Green and purple stars are events. In most cases, they will disappear once activated. This will also be labeled for what happens during the event.
- Pink hearts are FR events. These can only be used once. They will be labeled for which character's FR they increase.
- A purple S is the square Rance starts at in the dungeon.
- A purple E is the exit square. This is generally useless considering you can leave the dungeon at almost any point in the dungeon.
- A yellow cross is a BP cross. These will be labeled with how much BP they give you. Remember that ones that pop up randomly from exploring the dungeon won't be on the map.
- A brown T is a treasure chest. It will either contain gold or an item. These will be labeled for what it contains and if it is a one time only chest or one that respawns for every trip into the dungeon. Some of these will also spawn at random in a dungeon as you explore.
- A yellow section of wall is something that can be inspected. It will be labeled for what it is.
- A purple section of wall is a switch. It will be labeled for what it opens or does.
- A blue, red, or green line is a door that requires the corresponding key to open.
- An orange line is a blocked passageway that can either be broken through/cleared away or requires a special switch/item/event to open. These will definitely be labeled for what they need.
- Special areas will be marked individually. These could be unmarked fights, traps, etc.
Dungeon: 廃坑洞窟F (Abandoned Cave Mine F) (At the start of the game)[]
How to enter:[]
Start a game. Bam! You're there!
Enemies:[]
Japanese Name | English Name | Quick Description |
---|---|---|
ハニー | Hanny | The classic AliceSoft potteries |
イカマン | Squid Man | Pretty self explanatory |
フリーダム | Freedom | Looks like a lucha libre dude |
きゃんきゃん | Kyankyan | Bunny girl gal monster |
Map:[]
BP gold bonuses:[]
- 5 BP: Gold
- 10 BP: Crab Orb
- 15 BP: Monkey Orb
- 20 BP: Crab Orb
- 25 BP: Weapon/Armor Status Boosting Item
- 30 BP: Monkey Orb
- 35 BP: Gold
- 40 BP: Eagle Orb
- 45 BP: Gold
- 50 BP: Viagro (SP Restoration Item)
- 55 BP: Weapon/Armor Status Boosting Item
- 60 BP: Crab Orb
- 65 BP: Gold
- 70 BP: Monkey Orb
- 75 BP: Gold
- 80 BP: Eagle Orb
- 85 BP: Gold
- 90 BP: Viagro (SP Restoration Item)
- 95 BP: Weapon/Armor Status Boosting Item
- 100 BP: Gold
(Since all fights in this dungeon are non-random for now, no other BP GOLD rewards can be reached.)
Special Notes:[]
The fights in this dungeon are all scripted. When you reack a square, even though it's not marked, you will have a fight. Most scripted fights in Rance VI are marked either by a red cloud or a purple star. Also, this map is incomplete for this area for a reason. The first time in here, you cannot go through any of the locked doors (can't g keys until later) or to any other areas of the dungeon.
Dungeon: Anise's Mystery Dungeon[]
Note: The red walls are not on the map initially, they appear after several one time events on the map. Treasure chests are not marked.
Dungeon: Magazine Tower[]
You can only enter the towers if your party has only mages. You can reorganize your party after getting inside.
Dungeon: 3rd Test Site[]
Dungeon: Nearby Forest[]
How to Enter:[]
Once you join the Resistance in the Main Story, this dungeon is unlocked.
About[]
This dungeon is a "grinding zone" the Resistance uses to train. There are three areas, for easy, intermediate, and hard. Make sure you read the signs and don't wander into a tough area too early! It's quite possibly the best place for grinding, both exp and orbs, in the whole game.
Events=[]
You get Tamanegi as a party member in the Easy section of this map after defeating Saberknight. He allows you to capture gal monsters, giving you H scenes and CGs. There are also various affection events for different characters at different times: Tamanegi (Easy), Kaoru (Intermediate), and Caloria (Intermediate). You also need to go there in Kanami's storyline for an item in the Intermediate area. There is also a postgame event here with an S-rank weapon if you've maxed a certain character's route. As the storyline progresses, small amounts of monsters may be added, including postgame.
Enemies:[]
Japanese Name | English Name | Quick Description | Which Area |
---|---|---|---|
きゃんきゃん (Kyankyan) | Can Can | A bunny Gal Monster. | Easy |
ハニー (Hanii) | Hanny | A staple creature of AliceSoft. | Easy, Intermediate |
リス (Risu) | Squirrel | Round, fluffy monster. | Easy |
ヤンキー (Yankii) | Yankee | Goblin-like thug. | Easy |
レジェクション | Rejection | Weakest type of Holy Skeletal Fighting Marshal. | Easy |
Ralcat | Blue-haired Gal Monster. | Easy | |
Neo Nubobo | A powered-up Nubobo. | Intermediate | |
ぷりょ (Puryo) | Puryo | Restores its own health upon attack. | Easy, Intermediate |
メイドさん (Meidosan) | Maid Lady | A Gal Monster in a maid outfit. | Intermediate & Hard |
Zashiki-Warashi | A raccoon-wielding Gal Monster. | Intermediate | |
Frog Lady | A magic-wielding Gal Monster. | Intermediate | |
Three-Eyed Lizard | Looks like a small dragon. | Intermediate | |
Tokko | A Gal Monster resembling a Miko. | Hard | |
Galland | Purple variant of Holy Skeletal Fighting Marshal. | Hard | |
King Squidman | A powered-up Squidman. | Hard | |
Captain Vanilla | A pink-haired pirate Gal Monster. | Hard | |
ちょーちん (Chouchin) | Lantyrn | A Gal Monster with a light on its antenna. | Hard |
イカマン (Ikaman) | Squidman | Appears to be half-man, half-squid. | Hard |
ぶたバンバラ (Buta Banbara) | Ham Bambara | A pig man with a big belly. | Hard |
まじしゃん | Majician | A spellcasting Gal Monster. | Hard |
Conte | A ghostly Gal Monster. | Hard | |
Blue Hanny | A blue Hanny. | Intermediate, Hard | |
Black Hanny | A black Hanny. | Hard | |
Samera~i | A samurai with a large head. | Hard | |
ナースホルン | Nashorn | A large Marder Series monster. | Hard |
Map:[]
BP gold bonuses:[]
- 5 BP: Gold
- 10 BP: Crab Orb
- 15 BP: Monkey Orb
- 20 BP: Crab Orb
- 25 BP: Weapon/Armor Status Boosting Item
- 30 BP: Monkey Orb
- 35 BP: Gold
- 45 BP: Gold
- 50 BP: Viagro (SP Restoration Item)
- 55 BP: Weapon/Armor Status Boosting Item
- 60 BP: Crab Orb
- 65 BP: Gold
- 70 BP: Monkey Orb
- 75 BP: Gold
- 80 BP: Eagle Orb
- 85 BP: Gold
- 90 BP: Viagro (SP Restoration Item)
- 95 BP: Weapon/Armor Status Boosting Item
- 100 BP: Gold