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[]
Rance 6 - banner
(c)アリスソフト
Navigation:
General info
Game mechanics
Playable Characters
Events
Items
Enemies
Dungeons
Walkthrough
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
CG Guide & Credits
Popularity Poll
FAQ
Cheat Engine
Cut Content

Enemy List[]

Notes[]

The enemies' names are from the MangaGamer English version (their other name, if there is from this wikia, will be in brackets for now), enemies not in that version are untouched (need to re-play the original game with 1.05 version for more information). Also, some enemies appear several times with different stats will have different entries differentiate between them. Also, this battle system uses dual element for attacks of some enemies which I still couldn't find out 100%, e.g.: physical fire, magical thunder, physical ice etc.

CAUTION: The enemies get +50% increase of their current ATK and MAG at the 21st, 31st and 41st turns. There are no additional rewards for prolonging the battle, so try to end it as soon as possible. Example: Rejection has: 40 MAG (0-20th turn) > 60 MAG (21-30th turn) > 90 MAG (31-40th turn) > 135 MAG (41+ turn)

Feel free to edit anything, even if you know a better/easier style. Many missing "with % damage" value, mainly at row, column, group, named skills.

Some explanations[]

  • ATK - Physical attack
  • MAG - Magical attack
  • DEF - Physical defense
  • RES - Magical defense
  • EVA - Evasion
  • (P) - physical
  • (M) - magical
  • buff - a temporary increase of parameter for some time during the fight: enemies can only do it on themselves or their allies
  • debuff - a temporary decrease of parameter for some time during the fight: enemies can only do it on your characters
  • 1-2 charged - requires charging for 1-2 turns

Element colors: Fire, Ice, Lightning, Dark, Light and the one Holy here (Sel's Purify). If the attack name has default color then it is plain physical or non-elemental magical. You can use this color editing in the source editor.

For some named skills you may check the Magic Arts for further details. The DEF/RES ignoring Hanny Flash's damage may be based on the ATK stat.

When there is a weak/weaker/stronger/OHKO etc. adjective in the description of an attack, it is compared to the attacker's stats and didn't figure out what damage multiplier it uses. So always check the enemy's stats, because even a normal attack with the 100% damage can OHKO you if your defenses are low enough.

Simplicity

  • The higher the monster's DEF or RES values are, the lesser the ATK or MAG damage you can inflict against it. Simple as it is, no additional hidden values but there are some exceptions like the Hannies but those will be commented in the "Others" column.
  • Row attack - attack that goes horizontally, attacking your affected 2 characters.
  • Column attack - attack that goes vertically, attacking your affected 3 characters.

Guy Monsters[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
VI-Squidman
Squidman 40 10 0 0 0 0

(P) Melee single attack

(P) Stronger melee single attack

Self EVA buff

Fire Fast
VI-Freedom
Freedom 80 30 0 10 0 0

(P) Melee single attack

(P) Stronger melee single attack

Do nothing

Ice
VI-Roper
Roper 40 0 20 0 0 0 (M) Light (single) -
VI-Roper-Cindy
Cindy Roper 1200 0 300 0 20 20 (M) Light (single) -
VI-Yankee
Yankee 150 35 0 0 0 0

(P) Melee single attack

(P) 1 charged stronger melee single attack

Lightning
VI-Pressure-Master
Acupressure Master 500 50 200 3 3 2

(M) Healing that heals single 230 HP

(P) Melee single attack

(P) 1 charged stronger melee single attack

- In the jap version he has a chance to toss out your character from the battle (if I remember correctly).
VI-Dekant
Hugant (Dekant) 8000 1000 10 7 7 0

(P) Melee single attack

(P) 1 charged group attack

Lightning
VI-Ice-Dekant
Ice Hugant (Ice Dekant) 12000 2300 0 10 10 0

(P) Melee single attack

(P) 1 charged group attack

-
VI-Stone-Guardian
Stone Guardian 10000 3000 3000 60 60 0

(P) Melee single attack

(P) Group attack

-
VI-Kyokurogane-chan
Mr. Bigmetal (Huge Iron-chan) 8200 3700 5 70 30 0 (P) Ranged column attack -
VI-Nubobo
Nubobo 75 30 0 60 0 0

(P) Melee single attack

Do nothing

Light
VI-Neo-Nubobo
Neo Nubobo 500 80 50 60 0 0

(P) Melee single attack

Do nothing

Light
VI-Third-Lizard
Three-Eyed Lizard 1000 130 0 10 60 5

(P) Melee single attack

(P) 1 charged weaker melee single attack with chance to paralyze

Ice
VI-Chicken-Machine
Arkansas Chickenbug 80 30 30 0 0 10

(P) Melee single attack A

(P) Melee single attack B (poison tongue)

Fire In the jap version the poison tongue attack has a chance to paralyze (?)
VI-Samera-Lee
Samera~i 1800 400 0 7 7 7

(P) Melee single attack

(P) 1 charged melee single attack with 300% damage

-
VI-Squidman-Lord
King Squidman (Squidman Lord) 900 90 90 0 0 0

(P) Melee single attack

(P) Stronger melee single attack

Self EVA buff

Fire Fast
VI-Bambara
Ham Bambara 180 90 90 0 0 0

(P) Melee single attack

(P) 1 charged ranged column attack

Fire
VI-I'm-Impregnable
The Invincible Iron Bird (I'm Impregnable!) 700 810 0 95 40 0

(P) Ranged single attack

Harden (gain immunity to physical/magical damage till next turn)

- Loses its hardened state after paralyzed.
VI-Att-Strategist
Attack Tactician (Attack Strategist) 15 9 9 0 0 20

Group ATK buff at battle start

Single ATK buff

Do nothing

-
VI-Mag-Strategist
Magic Tactician (Magic Strategist) 15 9 9 0 0 20

Group MAG buff at battle start

Single MAG buff

Do nothing

-
VI-Def-Strategist
Defense Tactician (Defense Strategist) 15 9 9 0 0 20

Group DEF buff at battle start

Single DEF buff

Do nothing

-
VI-Res-Strategist
Resistance Tactician (Attack Strategist) 15 9 9 0 0 20

Group RES buff at battle start

Single RES buff

Do nothing

-
Super-Strategist
Super Tactician (Super Strategist) 15 9 9 0 0 20

Group ATK, MAG, DEF, RES buff at battle start

Do nothing

-
VI-Okayu-Fever
Okayu Fever 1500 250 0 0 0 0

(P) Melee single attack

(P) 1 charged row attack

Fire
VI-Mageman
Mageman 400 3 25 0 50 0 (M) Ranged single attack -
VI-Jabara
Bellows (Jabara) 2900 1000 0 50 0 0

(P) Ranged single attack

(P) 1 charged ranged single attack with 200% damage

Heals 145 HP per turn

-
VI-Monster-Shogun
Monster General 20000 1000 200 30 30 0

Group ATK, MAG, DEF, RES buff at battle start

(P) Ranged single attack

-
VI-Monster-Captain
Monster Captain 15000 1300 0 30 30 0

(P) Melee single attack

(P) Melee column attack

-
VI-Monster-Mage
Monster Mage 2400 3 380 50 1 0

(M) Lightning Laser (single)

(M) Small Fire Blast (column)

(M) Glacial Storm (group)

(M) 1 charged Prismatic Destruction (row)

-
VI-Monster-Soldier-Red
Red Soldier Monster 6000 1500 0 30 30 0

(P) Melee single attack

(P) Ranged single attack

-
VI-Monster-Soldier-Blue
Blue Soldier Monster 4000 600 0 30 30 0 (P) Ranged single attack -
VI-Monster-Soldier-Green
Green Soldier Monster 2000 450 0 30 30 0

(P) Melee single attack

(P) 1 charged melee single attack with 300% damage

(P) Ranged single attack

-
VI-Caterpillar-DX
Caterpillar DX 1200 200 0 0 0 0

(P) Melee single attack

(P) 1 charged melee single attack with chance to paralyze

Heals 240 HP per turn

Fire
VI-Cat-Spit
Catpot (Cat Spit) 300 40 30 5 5 0

(P) Ranged single attack

Chance to counterattack

Heals 150 HP per turn

Dark
VI-Octoman
Octoman 1200 300 300 0 0 0

(P) Ranged single attack

Group EVA buff

Fire Fast
VI-Akame
Crimson Eye (Akame) 400 9 250 0 60 0

(M) Ranged single attack

(M) Fire Blast (group)

Ice
VI-Kurome
Ebony Eye (Kurome) 1500 33 300 10 60 0

(M) Darkness (single)

(M) 1 charged Devil Beam (row) with 120-130% damage

Do nothing

Light
VI-Nyo
Nyo~ 2000 700 700 10 20 0

(M) Group attack

Do nothing

Dark Fast
VI-Con-Turtle
Conturtle (Con Turtle) 4200 2200 2200 0 0 0

(P) Ranged single attack

(P) 1 charged group attack

Harden (gain immunity to physical/magical damage till next turn)

Do nothing

- Loses its hardened state after paralyzed.
VI-Takoyaki
Takoyaki 1800 1000 0 0 0 0

(P) Melee single attack

(P) 1 charged stronger melee single attack

Lightning
VI-Dragon-Knight
Dragon Knight 5000 1900 1900 0 0 20 (P) Melee single attack - Fast
VI-Pro-Wrestling-Man
Wrestleman (Wrestling Man) 555 100 100 0 0 0

(P) Melee single attack

(P) 1 charged stronger melee single attack

Ice
VI-Foreigner-Wrestling-Man
Foreign Wrestleman (Foreigner Wrestling Man) 2500 480 111 1 3 2

(P) Melee single attack

(P) 1 charged stronger melee single attack

-
VI-Maneshita
Panaclonic (Maneshita) 4300 1500 800 0 0 0

(P) Melee single attack (copy Sanakia)

(P) Stronger melee single attack (copy Rance)

(M) Fire Blast (copy Shizuka but without charge)

- Relax, the damages of its copies are calculated by its own stats.

Gal Monsters[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
VI-Kyan-Kyan
Can Can 33 0 0 0 10 0

Do nothing

Dark Can always be captured.
VI-Kyan-Kyan
Lucky Can Can 299 1 0 0 0 0 Do nothing Dark Cannot be captured.
VI-Cow-Cow-Bang-Bang
Cow Cow Bang Bang 480 75 70 0 0 2

(P) Melee single attack

(P) 1 charged melee single attack with 300% damage

Lightning
VI-Cow-Tamer
Cow Tamer 700 400 0 50 0 10

(P) Melee single attack

Do nothing

Lightning
VI-Fissune
Fisna 2200 200 0 0 30 7

(P) Ranged single attack

(P) 1 charged ranged column attack with 200% damage:

Lightning
VI-Chapu-Chapu
Splish-Splash 700 170 50 50 0 10

(P) Ranged single attack

(P) 1 charged ranged single attack with 200% damage

Lightning
VI-Yorunige-chan
Little Runaway 500 10 30 30 10 17

Do nothing

Chance to flee (only her)

Light If she is the last one remaining in the battle and flees then you gain nothing from that battle however you still loose 1 SP from every participating characters.
VI-Zcapp
Z'Kappa 1000 10 500 3 4 8

(M) Healing that heals single 530 HP

(M) Recovery Rain that heals group 280 HP

Lightning
VI-Amazon
Amundsen (Amazon) 6000 3200 0 0 70 60

(P) Melee single attack

(P) 1 charged melee single attack with a chance to instant-kill

-
VI-Smog-Sylph
Smog Sylph 188 40 60 80 0 10

(M) Ranged single attack

Single ATK debuff

Light

Holy

Undead
VI-Cont
Conte 800 300 300 95 0 0

(M) Ranged column attack (Fire)

Group ATK or DEF debuff

Light

Holy

Undead
VI-Snugly-Princess
Cozy Princess

(Snugly Princess)

3333 3 1500 0 0 10

(M) Healing that heals single 1530 HP

(M) 1 charged Recovery Rain that heals group 1230 HP

Do nothing

Autoheals for 499hp

-
VI-Kaminagahime
Kaminagahime 3000 850 850 0 0 20

(P) Ranged single attack

(P) Ranged column attack

(P) Row attack:

all three with chance to paralyze

Fire
VI-Kamikaze
Kamikaze 4200 2900 0 30 0 5

(P) Ranged single attack

(P) Ranged single attack

(P) 1 charged ranged single attack with 200% damage

(P) 1 charged weaker group attack

-
VI-Thunder-Drum
Thunder Taiko (Thunder Drum) 6500 4000 500 10 10 0

(P) Group attack

Group ATK buff

Ice
VI-Choppii
Choppy 2800 1300 1300 0 0 0

(P) Ranged single attack with high chance to paralyze

(P) 1 charged row attack with chance to paralyze

Group ATK debuff

Ice Quite Fast
VI-Ralcat
Ralcat 120 30 0 0 0 5

(P) Melee single attack

- Very Fast
VI-Pixie-Fox
Pixie Fox 3500 700 0 10 10 10

(P) Melee single attack

Chance to counterattack

Fire
VI-Nekomatamata
Nekomatamata 1100 200 0 0 0 30

(P) Melee single attack

(P) 1 charged melee single attack with 200% damage

Ice Fast
VI-Maid-san
Maid Lady 210 30 100 0 0 5

(P) Melee single attack

(M) 1 charged Healing that heals single 130 HP

Do nothing

-
VI-Zashikiwarashi
Zashiki-Warashi 330 68 0 5 5 5

(P) Ranged single attack

(P) 1 charged ranged column attack with high chance to paralyze

-
VI-Frozen
Frozen 2300 150 900 0 40 0

(M) Glacial Storm (group)

(M) 1 charged Snow Laser (single)

Fire
VI-Frog-Witch
Frog Lady 350 60 40 0 30 0

(M) Lightning Arrow (single)

-
VI-Magician
Majician (Magician) 1700 10 300 0 50 0

(M) Small Fire Blast (column)

(M) 1 charged Fire Blast (group)

-
VI-Sketch
Sketch 150 0 30 5 5 5

(M) Ranged single attack

-
VI-Captain-Vanilla
Captain Vanilla 4000 500 0 10 0 3

(P) Melee single attack

(P) 1 charged melee single attack with 200% damage

(P) 1 charged ranged column attack with 150% damage

-
VI-Cho-chin
Lantyrn 2000 100 100 0 0 0

(M) Group attack

(M) Very weak group attack with chance to paralyze

Do nothing

Dark
VI-Pallucco
Philipa 3300 2500 2500 0 85 0

(M) Ranged single attack with chance to paralyze

Group EVA debuff

Dark
VI-Tokko-chan
Tokko 1999 276 60 30 3 15

(P) Melee single attack

(P) 1 charged melee single attack with 300% damage

Sometimes suicide (seems to not work in the mangagamer version)

Dark
VI-Sour
Sour 777 150 90 10 10 7

(M) Ranged single attack

Single DEF or RES debuff

-
VI-Hebi-san
Snake Lady 3100 800 800 10 0 0

(P) Melee single attack

(P) 1 charged melee single attack with a chance to paralyze

Fire
Zombie-Elf-sprite
Zombie Elf 240 48 100 0 30 0

(P) Melee single attack

(P) 1 charged melee single attack with a chance to paralyze

Do nothing

Heals 24 HP per turn

Light

Holy

Undead
VI-Mountain-Bird
Kentucky (Mountain Bird) 230 80 80 0 0 33

(P) Melee single attack

Lightning
VI-Bee-Girl
Bee Girl 10 100 0 0 0 40

(P) Melee single attack

(P) Melee single attack A with 200% damage

(P) Melee single attack B with 200% damage

Fire Extremely Fast
VI-Bee-Girl
Wasp Girl 10 3100 0 0 0 60

(P) Melee single attack

(P) Melee single attack A with 200% damage

(P) Melee single attack B with 200% damage

Fire Extremely Fast

Cannot be captured.

VI-Tenten
Tenten 200 30 30 0 0 0

(P) Ranged single attack

(P) Row attack with 150% damage

Lightning
VI-Humming
Humming 7700 300 1300 5 5 5

(M) Ranged single attack

(P) 1 charged very weak group attack with chance to paralyze

Group ATK boost

(M) Group healing that heals 1330 HP

Dark
VI-Candy-Girl
Pastry Girl (Candy Girl) 180 40 40 0 0 0

(P) Ranged cake throw

(P) 1 charged row cake throw

Do nothing

Ice
VI-Master-Gecko
Master Gecky (Master Gecko) 3300 320 111 5 7 10

(P) Melee single attack

(P) Melee single attack with 200% damage

-

Fast

Cannot be captured.

VI-Gecko
Gecky (Gecko) 100 50 50 0 0 10

(P) Melee single attack

(P) Melee single attack with 200% damage

-

Fast

VI-Magisco
Magisco 200 10 30 0 0 0

(M) Fire Arrow (single)

Do nothing

Ice
VI-Goat-san
Goat Girl (Goat-san) 150 3 3 0 0 28

(P) Group attack with chance to paralyze

2 charged summon Dragon Knight that replaces her.

Do nothing

-
VI-Goldfish-Tamer
Goldfish Tamer 250 80 30 0 0 0

(P) Ranged single attack

(P) 1 charged group attack

Fire
VI-Popeyed-Goldfish-tamer
Demekin Tamer 2200 1100 7 1 1 2

(P) Ranged single attack

(P) 1 charged row attack

Lightning
VI-Angel-Knight-Fake
Angel Knight (False Angel Knight) 4500 1250 800 8 8 15

(P) Melee single attack

(P) Weaker melee column attack

-
VI-Pata-Pata
Flap Flap (Pata Pata) 3150 990 990 0 20 30

(P) Melee single attack

(P) Stronger melee single attack with lower accuracy

(P) 1 charged melee single attack with 200-300% damage

Light

Haniwa[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
Hanny-Brown
Hanny 100 15 10 0 200 0

(P) Melee single attack

Hanny Flash (single)

- Immune to Magic
Hanny-Green
Green Hanny 200 30 30 0 200 0

(P) Melee single attack

Hanny Flash (single)

- Immune to Magic
Hanny-Blue
Blue Hanny 400 40 40 0 200 0

(P) Melee single attack

Hanny Flash (single)

- Immune to Magic
Red-Hanny-VI
Red Hanny 800 170 170 0 100 0

(P) Melee single attack

Hanny Flash (single)

- Immune to Magic
Hanny-Black
Black Hanny 1500 250 250 0 200 0

(P) Melee single attack

Hanny Flash (single)

- Immune to Magic
Hanny-S
Super Hanny 7770 1500 1500 0 999 0

(P) Melee single attack

(P) 1 charged melee single attack with 200% damage

(P) 1 charged ranged column attack with 200-300% damage

Hanny Flash (single)

- Immune to Magic

Insects[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
VI-Puryo
Puryo 80 20 0 0 0 0

(P) Melee single attack

(P) Melee single attack with 180% damage

Heals 8 HP per turn

Fire
VI-Uppi
Uppy 200 50 30 0 0 0

(P) Ranged single attack

(P) Row attack

Ice
VI-Happy
Happy 1000 270 99 5 5 0

(P) Ranged single attack

(P) Row attack

Fire
VI-Horned-Whale
Horned Whale 900 300 300 0 0 0

(M) Lightning Arrow (Fire) (Single)


(M) EM Field (Fire) (group)

Heals 180 HP per turn

Dark Seems to deal fire damage even though the graphic suggests it shoots lightning
VI-Tatami-Returns
Tatami Flipper (Tatami Returns) 1900 3 3 65 3 3 Defends allies from physical attacks -
VI-Shiitake-kun
Shiitake Boy (Shiitake-kun) 810 170 80 25 0 0

(P) Ranged single attack

(P?) 1 charged weak group attack with chance to paralyze

Fire

Humans[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
VI-2nd-Class-Citizen
2nd Class Citizen 30 15 0 10 10 0

(P) Melee single attack

Do nothing

Fire
VI-Mugger
Mugger (Burglar) 100 20 0 10 0 0

(P) Melee single attack

Do nothing

Light
VI-Resistance-Warrior
Resistance Warrior 40 20 0 10 10 0

(P) Melee single attack

Do nothing

Ice
VI-Low-Rank-Magic-Soldier
Low-Rank Magic Soldier (Beginner Mage) 130 0 100 40 60 0

(M) Fire Arrow (single)

(M) 1 charged Fire Blast (group)

Fire
VI-Mid-Rank-Magic-Soldier
Mid-Rank Magic Soldier (Advanced Mage) 300 0 200 60 80 0

(M) Lightning Arrow (single)

(M) Ice Arrow (single)

(M) 1 charged Glacial Storm (group)

Ice
VI-High-Rank-Magic-Soldier
High-Rank Magic Soldier (Expert Mage) 800 0 350 60 80 0

(M) 1 charged Lightning Laser (single)

(M) 1 charged EM Field (group)

Lightning
VI-Schoolgirl
Schoolgirl 180 10 100 50 60 10

(M) Fire Arrow (single)

(M) Thunderstrike (row)

(M) 1 charged EM Field (group)

-
VI-Public-Safety-Officer
Public Safety Officer (Security Guard) 120 30 0 10 10 0

(P) Melee single attack

1 charged self ATK or DEF buff

-
VI-Elite-Public-Safety-Officer
Elite Public Safety Officer (Elite Security Guard) 200 40 0 30 30 0

(P) Melee single attack

1 charged self ATK or DEF buff

-
VI-Pentagon-Warrior
Pentagon Warrior 280 75 0 30 30 0

(P) Melee single attack

Lightning Quite Fast
VI-Pentagon-Captain
Pentagon Captain 450 80 0 40 40 0

(P) Melee single attack

Lightning Quite Fast
VI-Girl-Pentagon-Warrior
Girl Pentagon Warrior 250 75 0 40 40 5

(P) Ranged single attack

(P) 1 charged Rapidfire (single) with 200%-300% damage

Fire
VI-Big-G
Big G 100 40 0 0 0 0

(P) Melee single attack

Lightning
VI-Meat-Shield
Meat Shield (Meat Wall Soldier) 300 40 0 0 0 0

(P) Melee single attack

Defends allies from physical attacks

Light
VI-Sturdy-Meat-Shield
Sturdy Meat Shield (Sturdy Meat Wall Soldier) 1500 140 0 20 20 0

(P) Melee single attack

Defends allies from physical attacks

Light
VI-Drug-Human
Drug Human (Drugged Human) 500 85 0 0 0 0

(P) Melee single attack with chance to paralyze

Fire
VI-Recovery Soldier
Recovery Soldier (Medic) 200 30 200 20 20 0

(M) Healing that heals single 230 HP

State Cancel (ally/enemy)

Light Manhunter License doesn't work on her.
VI-Female-Bandit
Female Bandit 210 100 0 30 30 30

(P) Melee single attack

-
VI-Rioters
Rioters 1000 250 0 0 0 0

(P) Melee single attack

-
VI-Female-Rioters
Female Rioters 1000 350 0 0 0 0

(P) Ranged single attack

-
VI-Aftermath
Aftermath 600 70 0 0 0 0

(P) Melee single attack

-

Undead[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
VI-Rotten-Corpse
Rotten Corpse 2000 800 0 0 0 0

(P) Melee single attack

Heals 100 HP per turn

Light

Holy

VI-Invisible-Corpse
Invisible Corpse 2000 500 0 0 0 50

(P) Melee single attack

(P) Melee single attack with somewhat lower accuracy and chance to instant-kill

Heals 100 HP per turn

Light

Holy

Others[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
VI-Circle
Circle 288 40 30 0 0 0

(P) Melee single attack

Chance to counterattack

- Extremely Fast
VI-Modified-Circle
Circle MkII (Modified Circle) 700 52 40 0 0 5

(P) Melee single attack

Chance to counterattack

Do nothing

-
VI-Hybrid-Monster
Hybrid Monster (Abomination) 200 25 1 4 4 0

(P) Melee single attack

(P) 1 charged melee single attack with 300% damage

Light
VI-Improved-Hybrid-Monster
Improved Hybrid Monster 200 25 1 4 4 0

(P) Melee single attack

(P) 1 charged melee single attack with 300% damage

Light
VI-Lis
Squirrel (Lis) 50 15 0 0 0 10

(P) Melee single attack

Self EVA buff

Lightning
VI-Mag-Ball
Magball (Mag Ball) 380 122 522 1 1 17

(P) Melee single attack

Single DEF or EVA debuff

Lightning
CG5003
Rejection 90 0 40 5 5 0

(M) 1 charged Panzer III (single)

Do nothing

Light
CG5022
Rust 300 5 60 0 25 0

(M) Panzer III (single)

(M) Tiger (single)

Light

Difference in damage/etc between the 2 skills?

CG5031
Rommel 500 100 120 0 0 0

(M) Tiger (single)

(M) 1 charged Messerschmitt (column)

Light
CG5039
Goering 800 9 150 0 0 0

(M) Tiger (single)

(M) 1 charged Messerschmitt (column)

Light
CG5062
Galland 2000 200 200 0 0 0

(M) Tiger (single)

(M) 1 charged Messerschmitt (column)

Light
CG5052
Kretschmer 1200 15 500 0 0 0

(M) Tiger (single)

(M) 1 charged Messerschmitt (column)

Light
CG5068
Himmler 4000 7 500 0 50 0

(M) Tiger (single)

(M) Messerschmitt (column)

Light
CG5080
Goebbels 6000 12 800 7 7 0

(M) Super Tiger (single)

(M) 1 charged Focke-Wulf (group)

Light
CG5095
Hitler 10000 50 6000 10 10 0

(M) Super Tiger (single)

(M) Focke-Wulf (group) with 75% damage

(M) 1 charged Bismarck (row) with 150% damage

Light
CG5116
Kreuz Not found in the mangagamer version of the game.
VI-Marder
Marder 2000 15 500 0 0 0

(M) Super Tiger (single)

(M) 1 charged Bismarck (row) with 200% damage

-
VI-Nurse-Horn
Nashorn (Nurse Horn) 4500 10 300 0 50 0

(M) Super Tiger (single)

(M) 1 charged Bismarck (row) with 200% damage

-
VI-Wall-Guard
Security Wall (Guard Wall) 100 10 10 70 0 0

(M) Ranged single attack

Chance to counterattack

Do nothing

Defends allies from physical attacks

- Manhunter License works on it. O_O'
VI-Wall-Guy
Wall Guy 500 100 10 70 0 0

(M?) Ranged single attack

Chance to counterattack

Do nothing

Defends allies from physical attacks

-
VI-Security-Mate
Security Mate (Guard Mate) 255 33 33 0 0 0

(M) Ranged single attack (Fire)

- Fast
VI-Base-Spirit
Location Spirit (Base Spirit) 500 100 100 0 20 0

(M) Group attack (Fire)

-
VI-Z-Guardian
Z Guardian (Guardian Z) 6000 1300 1300 20 20 0

Group Attack for 50% damage, ignores DEF/RES

-
Chasoba-VI
Chasoba 660 50 50 0 0 0

(P) Melee single attack

Do nothing

Heals 33 HP per turn

Lightning
VI-Indochasoba
Indian Chasoba Indochasoba 2000 360 360 0 0 0

(P) Melee single attack

-
VI-Vevetar
Vevetar 2000 2500 0 0 50 0

(P) Ranged single attack

(P) Ranged single attack

(P) 2 charged group attack with 200% damage

Light
VI-Silver-Ball
Lead Orb (Silver Ball) 2200 3300 4300 0 0 0

(P) Melee single attack

Chance to counterattack

-
VI-Golden-Ball
Golden Orb (Golden Ball) 5200 4200 4200 0 0 0

(P) Melee single attack

(P) 1 charged melee single attack with 200% damage

Chance to counterattack

-
Graffiti-Beast-VI
Doodle Dog (Dog Grafitti) 60 30 0 0 0 0

(P) Melee single attack

(P) Melee single attack with 200% damage

Fire Extremely Fast
Graffiti-Beast-VI
Abnormal Doodle Dog 1000 500 0 0 0 0

(P) Melee single attack

(P) Melee single attack with 200% damage

Fire Extremely Fast
Graffiti-Zaurus
Doodlesaurus (Graffiti Zaurus) 1100 200 0 0 0 0

(P) Melee single attack

(P) 1 charged Melee single attack with 200-300% damage

-
Graffiti-Dragon
Doodle Dragon (Dragon Graffiti) 25500 1800 4000 10 10 0

(P) Group attack

-
Graffiti-Hero
Doodle Hero (Graffiti Hero) 30000 5000 0 50 50 10

(P) Melee single attack

(P) Ranged column attack

(P) 1 charged stronger melee single attack

-

Special Enemies[]

Spoiler Warning: The following section contains spoilers.
Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Resist
VI-Avatar-sama
The Avatar (Avatar-sama) 1500 120 200 3 10 2

(M) Ranged single attack

(M) 2 charged stronger group attack

Lightning???
VI-Dolhan-Cricket
Dolhan 1200 50 0 0 0 0

(P) Melee single attack

(P) Weak group attack with chance to paralyze

Fire
VI-Dolhan-Cricket
Dolhan 1500 160 0 0 0 0

(P) Melee single attack

(P) Weak group attack with chance to paralyze

Fire
VI-Dolhan-Cricket
Dolhan 2000 180 0 0 0 0

(P) Melee single attack

(P) Weak group attack with chance to paralyze

Fire
VI-Dolhan-Cricket-brute
Dolhan 600 250 0 0 0 0

(P) Melee single attack

(P) Weak group attack with chance to paralyze

Fire
VI-Dolhan-Cricket-brute
Dolhan 3000 250 0 0 0 0

(P) Melee single attack

(P) Weak group attack with chance to paralyze

-
VI-Alex
Alex Valse 4500 99 2000 50 50 0

(M) Light (single)

-
VI-Squidman
Squid Superman 500000 9000 0 0 0 0

(P) Melee single attack

(P) Stronger melee single attack

Self EVA buff

Fire Encountered in the "Fictional: Vs. Fiend Squad" event in Madness Mode.
VI-Kakaro
Kakaro's Ghost 55000 5000 0 0 0 30

(P) Melee single attack

-
VI-Female-Bandit
Niyoneeli 1000 300 0 30 30 30

(P) Melee single attack

-
VI-Female-Bandit
Kim 1000 400 0 30 30 30

(P) Melee single attack

-
Graffiti-Beast-VI
Foot's beloved Dog 60 400 0 0 0 0

(P) Melee single attack

(P) Melee single attack with 200% damage

Fire
VI-Yamamoto-Ippatsu
Yamamoto Ippatsu 50000 6000 0 0 0 40

(P) Melee single attack

-
VI-Gunagan
Gunagan 300000 3200 0 0 0 0

(P) Group attack (can be avoided)

-
VI-Golden-Hanny
Golden Hanny 100000 2000 0 0 200 0

Hanny Flash (group)

-
VI-Sanakia
Sanakia Drelshkaf 200 100 0 30 20 0

(P) Melee single attack

- Yankee
VI-Yuki
Yuki 12000 1200 1200 0 30 8

(P) Melee single attack

Fire
VI-Rotten-Corpse
Corpse Warden (Dead Prison Boss) 1000 200 0 0 0 0

(P) Melee single attack

Heals 50 HP per turn

Light

Holy

VI-Master-Zombie
Master Zombie 10000 1800 0 0 0 0

(P) Melee single attack

(P) Weaker melee single attack with chance to paralyze

Heals 500 HP per turn

Light

Holy

VI-Zulki-Corpse
Zulki Zombie 12000 1900 0 0 0 0

(P) Melee single attack

Light

Holy

VI-Hassam-Corpse
Hassam Zombie 16000 2200 0 0 0 0

(P) Melee single attack

Light

Holy

VI-Bloody-Angel
Bloody Angel (Blood-stained Angel) 300 150 0 50 50 30

(P) Very strong melee single attack

Ice, Light???
VI-Tousho
Warlord (Tousho) 99999 2200 0 50 50 10 Exclusive to the "vs Fiend Squad" Madness Mode in patched JP and MangaGamer versions.
VI-Nagi
Nagi su Ragarl 4200 50 400 60 60 15

(M) 1 charged Lightning Laser (single)

(M) Controlled Earthquake (group)

- Against Shizuka.
VI-Nagi
Nagi su Ragarl 4200 50 890 60 60 15

(M) 1 charged Lightning Laser (single)

(M) Controlled Earthquake (group)

-
VI-Patton
Patton ? ? 0 ? 0 20

(P) Melee single attack

Magic??? Stats (except Magic, Resistance & EVA) based on current status. Not sure about skills.
VI-Hanny-King
Hanny King 200000 12000 12000 50 999 20

Hanny Flash (single)

1 charged brutal Hanny Flash (single)

- Hanny Breaking Permit doesn't work.
VI-Papaya
Papaya Server 7000 1000 4500 50 50 20

(M) Darkness (single)

(M) 2 charged Black Destruction Beam (group) that can OHKO

-
VI-Vevetar-V2
Vevetar V2 45000 4000 0 10 30 0

(P) Unavoidable group attack

Heals 13500 HP per turn

- Either try your luck with paralyze or wait till Rance get a very high level.
VI-Crimson-Shiitake-kun
Red Shiitake Boy (Crimson Shiitake-kun) 5000 1300 1300 0 0 0

(P) Ranged single attack

(P?) 1 charged weak group attack with chance to paralyze

-
VI-Great-Maou
Archfriend (Great Maou) 40000 3000 0 50 50 0

(P) Melee single attack

Ice, Dark??? You have to beat it in a very short time.
VI-Abert
Dark Lord Abert 90000 10000 10000 20 20 9

(P) Melee single attack (dark element?)

-
VI-Miss-Minchim
Miss Minchim 6000 533 1 10 10 0

(P) Ranged single attack

(P) 1 charged stronger? group attack

-

Boss Monsters[]

Monster English Name Hitpoints ATK MAG DEF RES EVA Moves Weak Others
VI-Wichita
Wichita (Wichita Skate) 880 200 130 45 45 20

(P+M?) Melee single attack that paralyzes characters with Fire weakness

-
VI-Uspira
Uspira (Uspira Shintou) 4000 9 450 50 50 0

(M) Snow Laser (single)

(M) Glacial Storm (group)

(M) Absolute Zero (group) with ?% damage

Fire
VI-Kavachahn
Kabachahn (Kabachahn the Lightning) 6000 9 500 70 70 0

(M) Lightning Laser S (row)

(M) EM Field (group)

(M) 1 charged Zeus Lightning (Thunder God Lightning) (group) with ?% damage

Do nothing

-
VI-Saias
Saias (Saias Crown) 5000 9 400 50 50 0

(M) Fire Laser (single)

(M) Fire Blast (group)

(M) Zetton (group) with ?% damage

Ice
VI-Saber-Knight
Saberknight (Saber Knight) 980 70 0 50 30 0

(P) Melee single attack

(P) 1 charged melee three consecutive attacks

Ice
VI-Female-Bandit-Boss
Female Bandit Boss 3000 500 0 0 0 0

(P) Melee single attack

-
VI-Feb
Dark Rance

1 - 100

2 - 400

3 - 800

4 - 1600

5 - 3200

6 - 6400

50

100

200

400

800

1600

0 0 0 20

(P) Melee single attack

- 6 appearances, each time more HP and ATK.
VI-Kinggeorge
Kinggeorge (Kinggeorge Abare) 2500 200 0 70 70 0

(P) Melee single attack

(P) Stronger melee single attack

-
VI-Foot
Foot (Foot Rot) 1500 220 0 70 70 0

(P) Melee single attack

(P) Row attack

-
VI-Rodney
Rodney Rodney 500 100 0 70 70 10

(P) Group attack (effects?)

Group ATK or DEF debuff

-
VI-Magic-enemy
Magic The Gandhi 3200 9 800 60 50 0

(M) Thunderstrike (row)

(M) EM Field (group)

(M) 2 charged White Destruction Beam (group) with ?% damage

Light, Lightning???
VI-Sanakia
Sanakia Drelshkaf 277 82 59 0 10 10

(P) Melee single attack

- She gets stronger as doing a certain event again and again.
VI-La-Saizel
La Seizel (Dark Lord La Saizel) 70000 3300 3300 20 10 30

(M) Snow Laser S (row)

(P) 1 charged stronger ranged single attack

Fire
VI-Sieg
Sieg (Dark Lord Sieg) 60000 2000 0 0 0 0

(P) Melee single attack with very high accuracy

-
VI-Thoma
Thoma (Sieg) (Thoma Lipton (Sieg)) 47000 3000 0 50 0 0

(P) Ranged single attack with very high accuracy and chance to paralyze

VI-Gele
Jill (Sieg) (Demon King Gele (Sieg)) 280000 2000 0 0 0 0

(P) Unavoidable group attack

-
VI-Kamilla
Camilla (Dark Lord Kamilla) 99999 5200 5200 20 20 30

(P) Ranged single attack

(M? P?) Group attack with chance to paralyze

(M? P?) Group attack that cancels charges and states

(M? P?) Stronger group attack

- First time, she is invincible.
VI-Kamilla
Camilla (Dark Lord Kamilla) 99999+ 5200 5200 20 20 30

(P) Ranged single attack

(M? P?) Group attack with chance to paralyze

(M? P?) Group attack that cancels charges and states

(M? P?) Stronger group attack

- Second and third time.
VI-Kamilla
Camilla (Dark Lord Kamilla) 80000 3000 5200 20 20 30

(P) Ranged single attack

(M? P?) Group attack with chance to paralyze

(M? P?) Group attack that cancels charges and states

(M? P?) Stronger group attack

Fourth time.
VI-Kamilla
Camilla (Dark Lord Kamilla) 30000 2000 5200 20 20 30

(P) Ranged single attack

(M? P?) Group attack with chance to paralyze

(M? P?) Group attack that cancels charges and states

(M? P?) Stronger group attack

Last time.
VI-Apostle-Abert
Abert (Apostle Abert) 5000 500 0 30 30 0

(P) Melee single attack

(P) Stronger melee single attack

Heals 500 HP per turn

- Against Rance.
VI-Apostle-Abert
Abert (Apostle Abert) 40000 3800 0 90 90 0

(P) Unavoidable melee single attack

(P) Unavoidable stronger melee single attack

Heals 4000 HP per turn

-
VI-Shichisei
Shichisei (Apostle Shichisei) 37200 2800 20 40 0 0

(P) Ranged column attack

(P) Row attack:

both with very high accuracy

-
VI-Yuki
Yuki (Apostle Yuki) 12000 1200 1200 0 30 8

(P) Melee single attack

(M) Glacial Storm (group)

Fire
VI-Annis
Apostle Anise (Annis Sawatari) 28000 50 8000 80 80 15

(M) Lightning Arrow (single)

(M) 2 charged Black Destruction Beam (group) that can OHKO

Light
VI-Franchesca
Francesca 20150 3780 0 80 40 0

(P) Melee single attack

Lightning
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