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Rance IX - banner
General Information
Game Mechanics
Parameters & Formulae
Playable Characters
Popularity Poll

Title Screen Edit

はじめてから-New Game ロード-Load

クイックロード-Quick Load

Side Bar:


回越 & CG モード-Event and CG Mode

堅実 モード-Sound Mode

ゲーム終了-Game End



Routes Edit

  • There is 8 Routes in the game: the True Route and 7 Heroines Routes.
  • In the first playthrough, only the True Route is available.
  • Once you clear a Route, it will always be considered as cleared by the game.
  • Once cleared, an Heroin Route is always available, even if you don't meet the Route conditions.

Inheritance Edit

  • After clearing a Route, you will be asked if you want to save the current data.
  • Data that are used for NG+:
    • Skill Level
    • Skill Points
    • Weapon upgrades
    • Armor upgrades
    • HM Points
    • HM Stone
    • Fortress Upgrades
    • Fortress Facilities
    • Monkey Orb
    • Crab Orb
    • Items
    • GOLD
    • State of Subquests (Monkey Orb cannot be earn twice.)
  • Unit and weapon changes are inherit.
  • Rance mode is reinitialized.
  • When creating a new game, if you to chose to start over again, the NG+ bonus will not be applied.

NG+ Bonus Characters Edit

  • The game's version needs to be 2.00 or higher.
  • In the system menu, choose the option "Character Swap".
  • The first option lets you swap someone for Amitos, the second option for Elena.
  • Characters that can be swapped for Amitos or Elena:
    • Maria
    • Rick
    • Crook
    • Alkanese
    • Pitten
    • Tourin
    • Freya
    • Rolex
    • Oluole
    • Hunty
  • The swapped character's events will still occur.
  • If the swapped character is supposed to intend a fight, he will be replaced by the bonus character.
    • For example, if you swapped Freya for Amitos, in the Chapter 11, the second battle against Elena will be with Kanami and Amitos.

Difficulty Changes Edit

  • For X2, X4, and SP.
  • Get respectively, x2, x4, and x8 for GOLD, Skill Points, and Item sell value.
  • Unlock enhance version of item.
  • Increase damage for Green Facility and Red Facility, by respectively, 15, 30, and 45.
  • Enemies get stronger. (See below)
    • Note: If you want to strike first in battle, you will need at least 16 Speed in X2 difficulty, and at least 20 Speed in X4 Difficulty.

Glossary Edit

  • Evasion
    • Avoid a physical attack, the probability is the Evasion value.
    • Each successful Evasion reduce the rate by 10%.
    • Recover 2% at the end of a turn.
    • Evade is resolved before Parry.
  • Parry
    • Parry a physical attack, the probability is the Parry value.
    • Each successful Parry reduce the rate by 10%.
    • Recover 2% at the end of a turn.
    • For some character, parrying an attack set up a chance of Counterattacking.
  • Counter
    • This doesn't apply to Gunners, Mages, and Russian.
    • Attack an enemy after a successful parry.
    • It's possible as long as the enemy is in the range of the unit.
  • Armor
    • Reduce attack damage by the percentage of the Armor value.
    • Minimum 1 damage.
    • Each time a unit take damage, the armor value is reduced by 10.
    • Doesn't recover during battle.
    • After a battle, the value is set to the maximum between the current value and the percentage value.
  • Magic Attack
    • Available for: all Mages.
    • Bypass enemies' Evasion, Parry, and Armor.
  • Extended AoE for magic attack
    • Available for: all Mages.
    • The Mage's AoE range increase from 1 to 2.
  • Magic Resistance
    • Reduce the damage of a magical attack.
    • It's the raw value, not a percentage.
  • Tenacity
    • When the character is supposed to take a killing blow, he survives with 1 Hitpoint.
    • The probability is the Tenacity value.
    • Each successful use reduce the rate by 10%.
    • Doesn't recover during battle.
  • Critical
    • This doesn't apply to Mages.
    • Give additional damage that bypass enemies' Evasion, Parry, and Armor.
    • The additional damage is a percentage of the Attack value.
  • Strong attack
    • This doesn't apply to Mages.
    • Units have a probability of dealing double damage.
    • Russian, Maria, and Tourin have their initial value set at 0%.
  • Dual-Move
    • After ending one's unit turn, there is a probability that the unit act again.
    • Can be activated only once per turn.
  • Protection
    • Available for: all Guards and Patton.
    • Protect an adjacent ally when he is attacked.
    • When protecting an ally, the unit can't Evade or Parry.
  • Support Fire
    • Available for: all Gunners.
    • Negate an enemy attack and deal half of the normal damage to that unit.
    • Maria's Support Fire will not cause AoE.
  • Insta-kill
    • Available for: Freya only.
    • She has a set probability to Insta-kill an enemy when attacking.
    • Doesn't work against Bosses.

HM Points Edit

HM Points have 3 kind of use:

  • Buy Fortress' facility.
  • Conversion to GOLD.
    • The rate is 5 HM Points for 1 GOLD.
  • Conversion to Skill Points.
    • The rate is 2 HM Points for 1 Skill Point.
    • You need to be on the "Allocate Skills" Menu for this option to appear.

NOTE: As you progress from a mainly new game+ you will notice that it's really not worth to convert to GOLD and Skill Points as it gives really little to them but to build Fortress facilities (and save up for later Fortress facilities...).

Actions Edit

  • Charge
    • Cost: 0
    • Available for: all Warriors, except Elena.
    • The next attack will deal x1.5 damage.
    • Equipping "Carrot" will give x2 instead. Effect cannot be stack.
  • Wait
    • Cost: 0
    • Available for: all Rangers and Elena.
    • The unit will be at the bottom of the action order. The fortress will always be the last to act.
  • Barrier
    • Cost: 4
    • Available for: all Healers and Mages.
    • The next physical damage will be halved. The Barrier will break afterward.
    • Parrying an attack will break the Barrier.
    • Evading an attack will not break the Barrier.
    • Equipping "Year-end barrier" will reduce by 2 the cost of the Barrier. Effect can be stacked.
  • Provocation
    • Cost: 0
    • Available for: all Guards and Patton.
    • There is 3 types of Provocation:
      • Around self. Available for Patton and Senhime.
      • Within a restricted area, there is no range to this area. Available for Hubert and Pitten.
      • By using a Special Move. Available for Patton and Pitten. (For more details, see the Special Move section)
    • If the Provocation is successful, the enemy will focus on the character.
    • Equipping "Provocative cat" will raise the Provocation rate by 10%.
  • Guard
    • Cost: 4
    • Available for: all Gunners
    • Raise the probability of Support Fire. [HOW MUCH?]
    • Equipping "Fake fan" double the rate of Support Fire.
  • Bomb
    • Cost: 0
    • When equipping a Bomb to a character, it will temporarily replace the Action of the character until the Bomb is used.
    • Using the Bomb damage enemies on an area of 3.

General Flow of the Game Edit

Status Bar and Other Counters Edit

Battle System Edit

Troop Battles Edit

Dungeon Battles Edit

External guides & Walkthrough Edit