Legend / Notes
Abbreviation | Lv | Dmg+ | Dmgx | Dmg< | Lock | F | Gd | Gn | So | H | R | Sp | C |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Explanation | Level requirement to learn | Damage Bonus | Damage Multiplier | Damage Cap | Cannot use this skill on the character's first turn | Fighter | Guard | Gunner | Sorcerer | Healer | Ranger | Sprawlter | Civilian |
Symbol | Meaning |
---|---|
O | This is a standard skill for all characters of this class |
R | Anycharacter of this class may have the skill depending on the random template |
s | Selected specific characters of this class have know this skill |
t | Selected specific characters of this class may have the skill depending on the random template |
x | This skill is not available to characters of this class at all |
"Points" (learning/upgrading skill)
The Skill Points required to learn/upgrade most Red/Blue skills follows the general pattern of "A + Bx", where A is the skill points required to learn the skill initially, B is a constant multiplier (can be 0), and x is the number of times it is upgraded (if a red/blue skill can be used 3 times, it is upgraded twice; if a yellow/white skill has 3 stars, it is upgraded three times).
For skills follow the "A + Bx" pattern, at 3, 5 and 10 upgrades, it will always require one extra skill point to upgrade.
Example:
Pattern | Learn | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 (eg. Defense Stance) |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
1 + 0x (eg. Verbal Abuse) |
1 | 1 | 1 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 |
2 + 0x (eg. Weapon Attack 1) |
2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 |
5 + 1x (eg. Rance Attack) |
5 | 6 | 7 | 9 | 10 | 12 | 13 | 14 | 15 | 16 | 18 | 19 | 20 | 21 | 22 | 23 |
A different Skill Point increment system exists for the "Elemental Knowledge" set of white skills (for sorcerers). The skill point cost to learn/upgrade those skills is 2 + (total number of Elemental Knowledge skills learned/upgraded).
"Templates"
- NOTE! As of Rance Quest Magnum 2.082, the explanation (excluding the part concerning civilians) below stands outdated and is not applicable as all characters of all classes have both capture knowledge and treasure identification available to learn, with exception of a very few characters (such as Noir).
- As of Rance Quest v1.150:
- With the exception of the Civilian class (and excluding character-specific special skills), most job classes' skill list have four template variations:
- Has "Capture Knowledge" but no "Treasure Identification"
- Has "Treasure Identification" but no "Capture Knowledge"
- Has neither "Capture Knowledge" nor "Treasure Identification"
- With the exception of the Civilian class (and excluding character-specific special skills), most job classes' skill list have four template variations:
- Additionally, certain job classes have specific skills whose Skill Point costs differ depending on the template. The notes section for the skill mentions which template has reduced Skill Point costs.
- All Civilians have both "Treasure Identification" (except Marim who has "Treasure Identification - Ultimate") and "Capture Knowledge" skills, and no variation besides character-specific special skills. This applies to all versions of Rance Quest and Rance Quest Magnum.
Skill Details
Red Skills
Red skills are used against enemies, typically of offensive nature.
Physical: General
Note: Weapon Attacks 1-5 and spear-specific attacks become ranged if Spear Mastery has been upgraded to 2-star or above (槍の知識★★) and attacker is wielding a spear.
Physical: Unique
Name | Target | Dmg+ | Dmgx | Dmg< | Lv | Points | Weapon | Notes |
---|---|---|---|---|---|---|---|---|
Rance Attack ランスアタック |
All | +0 | x1.5 | none | - | 5 +1x | any | Cannot be used on first turn Rance's personal skill |
Brutal Attack 鬼畜アタック |
All | +0 | x1.8 | none | 50 | 6 | any | Rance's personal skill |
Verbal Abuse 罵詈雑言 |
All | +0 | x0 | none | - | 1 +0x | any | Randomly debuff, stun or KO all female enemies Rance's personal skill |
Omikuji お神籤 |
All | +0 | x0.0~x5.0 | none | - | 3 +0x | Omikuji Raffle Box (お神籤箱) |
Copandon's personal skill Cannot be re-learned Usable once per battle |
Lightning Dragon of Leazas リーザスの雷竜 |
All | +300 | x1.6 | none | - | 6 +0x | any | Element: Thunder Lia's personal skill |
Cartwheel Sword 車懸りの剣 |
Melee | +0 | x1.0 | 800 | - | 8 | Sword | Lv 1-29 4 hits Lv30-39 5 hits Lv 40-49 6 hits Lv 50+ 7 hits Kenshin's personal skill |
Illusion Sword 幻夢剣 |
Melee | +0 | x1.1 vs normal x2.5 vs bosses |
none | - | - | any | Hit +100 Usable once per battle Cannot be re-learned Yuran Mirage's personal skill |
Lemon Attack レモンアタック |
All | +0 | x0.4 | none | - | - | any | Cannot be re-learned Yuran Mirage's personal skill |
Burning Slash Bスラッシュ |
Melee | +0 | x1.0 | 500 | - | - | any | Cannot be re-learned Bernard's personal skill While considered a seperate skill, it's merely a few extra Attack 1s |
Flame Slash 火炎斬り |
Melee | +Mag | x1.0 | none | - | 3 +0x | Sword | Element: Fire Wichita Skate's personal skill |
Iai Slash 居合い斬り |
Row | +0 | x0.8 | none | - | 4 +0x | Sword | Hit +100 Okita Nozomi's personal skill |
Bow of Superhuman Strength 怪力弓 |
Ranged | +100 | x2.5 | none | - | 1 | Bow | Cannot be used on first turn Gemma Bakasko's personal skill |
Spider Web 蜘蛛の糸 |
All | +0 | x0 | none | - | - | any | Debuffs either defense or attack of all enemies Cannot be re-learned Noir's personal skill |
Capture String 捕獲糸 |
Ranged | +0 | x0 | none | - | 7 +0x | any | 75% chance to capture a girl monster Noir's personal skill |
Needle Shower ニードルシャワー |
All | +0 | x0.3 | none | - | 4 +0x | any | +50% stun rate Kaloria Cricket's personal skill |
Flamethrower 火炎放射 |
Ranged | +200 | x1.0 | none | - | 2 +0x | any | Fire elemental damage Kaloria Cricket's personal skill |
Phantom Beast Attack 幻獣アタック |
All | +100 | x1.0 | 250 | - | - | any | +100% accuracy Cannot be deleted Mill Yorks' personal skill Very low damage cap, but being a physical attack it can stun. |
Exploding Shot 炸裂弾 |
All | +0 | x0.5 | 1000 | - | 4 +0x | Tulip (チューリップ) |
+100% accuracy Fire damage Maria Custard's personal skill |
Wild Dance 乱舞 |
Melee | +0 | x1.0 | 700 | - | 4 +0x | Naginata (薙刀) |
2-5 hits Rizna Lanfebit's personal skill Cannot be used at range even if adequate spear mastery achieved |
Hypnosis 催眠 |
Ranged | +0 | x0 | none | - | - | any | +80% stun rate Cannot be re-learned Elenoa Ran's personal skill |
Relax リラックス |
All | +0 | x0 | none | - | 6 +0x | any | Assured escape unless in a boss battle that makes escape impossible Makibano Megu's personal skill |
Magical
Note: Some Sorcerers actually have a fixed Template instead of having a randomly assigned Template.
Name |
Target |
Dmg+ |
Dmgx |
Dmg< |
Lock |
Element |
Points |
Lv |
Skill Prereq |
F |
Gd |
Gn |
So |
H |
R |
Sp |
C |
Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flame Arrow 炎の矢 |
Ranged | +50 | x1.0 | none | n | Fire | 3 +0x | 0 | none | t | x | x | R | x | x | x | x | Template 1 & Template 3 |
Fire Explosion 火爆破 |
All | +0 | x0.7 | <600 | n | Fire | 3 +0x | 0 | none | t | x | x | R | x | x | x | x | Template 1 & Template 3 |
Hellfire 業火炎破 |
All | +100 | x1.0 | none | y | Fire | 4 +0x | 30 | 火爆破 3 魔法の才能 |
t | x | x | R | x | x | x | x | Template 1 & Template 3 Not usable on first turn. 魔法の才能 require 1 add. pt |
Fire Laser Fレーザー |
Ranged | +300 | x1.5 | none | y | Fire | 4 +1x | 38 | 業火炎破 1 魔法の才能★ |
x | x | x | R | x | x | x | x | Ver 1.1: Required level reduced from 42 to 38 Not usable on first turn. 魔法の才能★ require 1 add. pt |
Ice Arrow 氷の矢 |
Ranged | +50 | x1.0 | none | n | Ice | 3 +0x | 0 | none | t | x | x | R | x | x | x | Template 1 & Template 2 | |
Blizzard 氷雪吹雪 |
All | +0 | x0.7 | <600 | n | Ice | 3 +0x | 0 | none | t | x | x | R | x | x | x | x | Template 1 & Template 2 Fatal to stunned enemies. |
Mollusc Freeze 軟体凍結 |
All | +50 | x0.6 | none | n | Ice | 2 +0x | 0 | none | x | x | x | s | x | x | x | x | x3 damage to mollusc Aten Gnu's personal skill |
Siberia シベリア |
All | +50 | x1.0 | none | y | Ice | 4 +0x | 30 | 氷雪吹雪3 魔法の才能 |
t | x | x | R | x | x | x | x | Template 1 & Template 2 Not usable on first turn. 魔法の才能 require 1 add. pt |
Snow Laser スノーレーザー |
Ranged | +300 | x1.5 | none | y | Ice | 4 +1x | 38 | シベリア 1 魔法の才能★ |
x | x | x | R | x | x | x | x | Template 1 & Template 2 Not usable on first turn. 魔法の才能★ require 1 add. pt |
Lightning Strike 雷撃 |
Ranged | +100 | x1.0 | none | n | Thunder | 3 +0x | 0 | none | t | x | x | R | x | x | x | x | Template 2 |
E.M. Field 電磁結界 |
All | +0 | x0.7 | <600 | n | Thunder | 3 +0x | 0 | none | t | x | x | R | x | x | x | x | Template 2 |
Lightning storm 雷撃の嵐 |
All | +100 | x1.0 | none | y | Thunder | 4 +0x | 30 | 電磁結界3 魔法の才能★ |
x | x | x | R | x | x | x | x | Not usable on first turn. Available for Magica |
Thunder God's Lightning 雷神雷光 |
All | +400 | x1.2 | none | y | Thunder | 4 +1x | 45 | 雷撃の嵐 1 魔法の才能★★ |
x | x | x | R | x | x | x | x | Not usable on first turn. Available for Magica |
Light ライト |
Ranged | +50 | x1.0 | none | n | Light | 3 +0x | 0 | none | s | x | x | O | x | x | x | x | |
Angel Cutter Aカッター |
All | +0 | x0.7 | <600 | n | Light | 3 +0x | 0 | none | s | x | x | O | x | x | x | x | |
Light Explosion 光爆 |
All | +80 | x1.0 | none | y | Light | 4 +0x | 30 | Aカッター3 魔法の才能★ |
x | x | x | O | x | x | x | x | Not usable on first turn. |
White Destruction Ray |
All | +600 | x1.3 | none | y | Light | 5 +1x | 45 | 光爆1 魔法の才能★★ |
x | x | x | s | x | x | x | x | Not usable on first turn. |
Darkness アンコク |
Ranged | +0 | x1.0 | none | n | Dark | 3 +0x | 0 | none | t | x | x | R | x | x | x | x | Template 3 |
Devil Beam |
All | +0 | x0.7 | <600 | n | Dark | 3 +0x | 0 | none | t | x | x | R | x | x | x | x | Template 3 |
Death Explosion 死爆 |
All | +80 | x1.0 | none | y | Dark | 4 +0x | 30 | デビルビーム3 魔法の才能★ |
x | x | x | R | x | x | x | x | Not usable on first turn. |
Black Destruction Ray |
All | +800 | x1.5 | none | y | Dark | 6 +1x | 45 |
死爆1 |
x | x | x | s | x | x | x | x | Not usable on first turn. |
Weakness Search 弱点サーチ |
All | +0 | x0 | <0 | n | none | 2 +0x | 0 | none | x | x | x | O | s | x | x | x | Reveals weakness of all enemies alive. Once revealed, everytime you fight that enemy in future, its class and weakness will be shown below its health bar. |
Cleanse 浄化 |
Ranged | +0 | x0.3 | none | n | Light | 1 +0x | 0 | none | x | x | x | x | O | x | x | x | Weak magic attack but devastating damage vs. undead ("Zombie" type). |
Flame Card 炎のカード |
Ranged | +50 | x1.0 | none | n | Fire | 4 +0x | 0 | none | x | x | x | x | x | x | s | x | Weaken target Atk/Def Kisara Kopuri's personal skill |
Multiple Flame Card 炎のカード.連 |
All | +50 | x0.7 | none | n | Fire | 6 +0x | 0 | none | x | x | x | x | x | x | s | x | Weaken all Atk/Def Kisara Kopuri's personal skill |
Blue Skills
Blue skills are used on allies or self, typically of defensive nature.
Name |
Target |
Effect |
Points |
Lv |
Skill Prereq |
F |
Gd |
Gn |
So |
H |
R |
Sp |
C |
Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Escape 逃げる |
All | Escape from battle | 4 | 5 | none | s | x | x | x | x | O | x | x | Upgradable to max 3 uses for rangers, but 2 for Rance (learned & maxed from the beginning). |
Ally Guard 味方ガード |
Self | Guard +100 Increase Def / Mdf |
2 +0x | 0 | none | x | O | x | x | x | x | x | x | |
Defense Stance 防御体勢 |
Self | Increases Def / Mdf | 1 | 3 | none | O | O | O | O | O | O | O | O | Good as a "do nothing" skill. Take this instead of Idle(待機), requiring 4 skill points for 3 |
Stealth Hide 隠密隠れ |
Self |
Reduce chance being targeted. Increases Assassination rate. |
2 +0x | 15 | 隠密の知識★ | x | x | x | x | x | O | x | x | Crane doesn't learn it separately as she already comes with Stealth. |
Simple Treatment 簡易治療 |
Single |
Heal HP by own level x10 OR remove poison instead if ally is poisoned. |
n/a | n/a | none | x | x | x | x | x | x | x | s |
Prima's personal skill. Will not work on Suzume. Note: Prior to 1.6, healed HP by a static 50. |
Simple Treatment 2 簡易治療 2 |
Single | Heal HP by own level x20 OR remove poison instead if ally is poisoned. | 1 +0x | 10 | none | x | x | x | x | x | x | x | s |
Prima's personal skill. Will not work on Suzume. Note: Prior to 1.6, healed HP by a static 100. |
Healing 1 ヒーリング1 |
Single | HP +(Magx2) | 3 +0x | 0 | none | x | x | x | x | O | x | x | x | |
Healing 2 ヒーリング2 |
Single | HP +(Magx3) | 3 +0x | 10 | "ヒーリング1" 3 | x | x | x | x | O | x | x | x | |
Healing 3 ヒーリング3 |
Single | HP +(Magx4) | 3 +0x | 25 | "ヒーリング2" 2 | x | x | x | x | O | x | x | x | |
Recovery Rain 1 回復の雨1 |
All | HP +(Magx1) | 2 +1x | 15 | "ヒーリング2" 1 | x | x | x | x | O | x | x | x | |
Recovery Rain 2 回復の雨2 |
All | HP +(Magx2) | 2 +1x | 35 | "ヒーリング3" 1 | x | x | x | x | O | x | x | x | |
Recover Condition 状態回復 |
Single | Remove stat debuffs as well as poison & stun. If the target is K.O.'ed, the target is restored to 1/10 max HP. |
2 +0x | 0 | none | x | x | x | x | O | x | x | x | |
Full Revival 完全復活 |
All | All K.O.'ed allies are brought back to max HP. No effect on other allies. |
2 +0x | 15 | "ヒーリング2" 1 | x | x | x | x | O | x | x | x | |
Dancer Princess 舞姫 |
Single | Recovers target's skills (those with 2 or more total counts) by 2. | n/a | n/a | none | x | x | x | x | x | x | x | s | Atago's personal skill. Will not work on single-use skill like Kenshin's Cartwheel Sword and Gunner's Volley. |
Bishamonten びしゃもんてん |
Self | Increase Atk, Mag, Def, Mdf. Restore all HP. | n/a | n/a | none | s | x | x | x | x | x | x | x | Kenshin's personal skill. 1 use max. |
Atk Def Enchant 攻防付与 |
Single | Increase Atk, Mag, Def, Mdf. | 2 +0x | 0 | none | x | s | s | x | x | x | x | s | x |
Atk Enchant All 攻撃付与全体 |
All | Increase Atk, Mag. | 2 +0x | 0 | none | x | s | s | x | x | x | x | s | x |
Def Enchant All 防御付与全体 |
All | Increase Def, Mdf. | 2 +0x | 0 | none | x | s | s | x | x | x | x | s | x |
Pep Talk 叱咤激励 |
All | Remove Atk, Mag, Def, Mdf weakenings. Remove poison. Remove stun. |
3 +0x | 20 | none | x | s | s | x | x | x | x | s | x |
Hardening 硬質化 |
Self | Reduce damage to 1/5, but can no longer move. | n/a | n/a | none | x | s | x | x | x | x | x | x | Karoria's personal skill. |
Order Shuffle 順番シャッフル |
N/A | Re-calculate movement order of surviving allies and enemies as if at the time of beginning of battle. | 5 | 35 | none | x | x | x | x | O | x | x | x | May require a newer version of Magnum. |
Yellow Skills
Yellow skills are passive skills that requires equipping to take effect. If learned but not equipped, the power is either halved or nulled, depends on the skill.
Name |
Trigger |
Effect |
Lv |
X |
★ Lv |
★ X |
★★ Lv |
★★ X |
★★★ Lv |
★★★ X |
Not Equipped |
Points |
F | Gd | Gn | So | H | R | Sp | C | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Efficient Action 効率行動 |
When using an attack | X% chance does not deduct usage. | 25 | 5% | 10% | 15% | 20% | X halved | 4 | O | x | x | x | x | x | x | x | ||||
Forestall 抜け駆け |
Only right after battle begins. | Increase speed by X for deciding when the character's first turn comes up. | 15 | 10 | 20 | 30 | 40 | X halved | 4 | O | O | x | x | O | x | x | x | It works for subsequent turns too (?). Tillday needs 1 point to learn. | |||
Hanging On 踏ん張り |
When going to be K.O.ed | 50% chance retain 1 HP | 25 | No effect | x | O | x | x | x | x | x | x | Despite the in-game description, it activates with a 100% chance. However, it'll only trigger once per battle. Also, it won't activate at 1 HP. | ||||||||
Shield Deflect 盾反らし |
When receive physical attack | X% take 0 damage | 20 | 10% | 20% | 30% | 40% | X halved | 4 | x | O | x | x | x | x | x | x | Initially costs 2 points. Kouhime need 6 points to learn. | |||
Weapon Breaker 武器壊し |
When receive physical atackk | X% reduce atacker´s atack | - | 10% | 20% | 30% | 40% | X halved | 3 | x | O | x | x | x | x | x | x | ||||
Initial Guard 初期ガード |
When battle begins | Guard +X | - | 30 | 50 | 16 | 80 | 120 | 4 | x | O | x | x | x | x | x | x | ||||
Magic Barrier 魔法バリア |
When battle begins | X% chance creates a 1-time barrier to caster blocking any attack. | 10 | 20% | 40% | 60% | 100% | X halved | 2 | x | x | x | O | x | x | x | x | ||||
All Blessing 全体加護 |
When battle begins | X% chance to heal party by lower of 10%/200HP on caster's turn. | 15 | 20% | 40% | 60% | 100% | X halved | 4 | x | x | x | X | O | x | x | x | Deactivated when damage taken.
Initially costs 3 points. | |||
First Strike 先制攻撃 |
When battle begins | X% chance all gunners attack first 2 times in row | 30% | 40% | 45% | 50% | X halved | 4 +x | x | x | O | x | x | x | x | x | |||||
Sneak Attack 奇襲作戦 |
When battle begins | X% chance all ally attack first | 10% | 20% | 30% | 40% | X halved | ||||||||||||||
Hunter 狩人 |
While moving on the map | Number of steps allowed without encountering enemies: -X | 5 | 8 | 10 | 12 | No effect | 1 | x | x | O | x | x | x | x | x | |||||
Counter カウンター |
When receive physical attack | X% chance attack back (without expending any attack skills). | 30% | 40% | 60% | 80% | X halved | 4 | x | s | x | x | x | x | O | x | Dmg +0 x1.0, no damage cap | ||||
Long Battle 長期戦 |
When in battle | Battle time +X | 3 | 6 | 8 | 12 | No effect | 2 | x | x | x | x | x | x | O | x | |||||
Short Battle 短期戦 |
When in battle | Battle time -X | 2 | 3 | 4 | 5 | No effect | 2 | x | x | x | x | x | x | O | x | |||||
Decreased Monsters 魔物減らし |
When encountering battle | X% chance 1 less enemy in group. | 20% | 40% | 70% | 90% | No effect | 3 | x | x | O | x | x | x | x | x | Does not work against fixed enemy groups. | ||||
Poisoning 毒付与 |
When physically attacking | X% chance enemy poisoned | 25% | 50% | 75% | 95% | X halved | 2 +x | x | x | x | x | x | O | x | x | Also applicable to physical ranged/AOE attack skills | ||||
Stealth Move 隠密移動 |
While moving | Number of steps allowed without encountering enemies: +X | 15 | 5 | 10 | 15 | 20 | No effect | 2 +x | x | x | x | x | x | O | x | x | Need "Stealth Knowledge" (隠密の知識) to learn | |||
Escape Technique 逃げる技術 |
Any ally using Escape skill | Success rate +X% | 40% | 60% | 80% | 100% | X halved | 2 | x | x | x | x | x | O | x | x | |||||
Berserker 狂戦士 |
When targeted by the enemy for an attack | X% chance thatAtk x1.5 but will gain no experience for battle. | 10 | 20% | 40% | 60% | 80% | X halved | 1 | R | x | x | x | x | x | x | x | ||||
Pepsi Sword ペプシ剣術 |
When attacking | 30% chance to attack 1 extra time but (always) Atk -20% | No effect | s | x | x | x | x | x | x | x | Tillday's personal skill | |||||||||
Solo Fighter ソロファイター |
When at most 3 people in party can fight | 50% chance normal attack hits one extra time, damage received halved. | No effect | ||||||||||||||||||
Strengthen HP 体力強化 |
Constant Effect | Increases Max HP by X. | 10 | 200 | 13 | 400 | 16 | 600 | 800 | X halved | 4 | O | O | O | O | O | O | O | O | After maxing out, a second copy becomes available for 5 skill points. v1.0 effects were 50/100/300/500 | |
Strengthen Attack 攻撃強化 |
Constant Effect | Increases Attack by X | 10 | 50 | 100 | 200 | 300 | X halved | 5 | O | O | O | x | O | O | O | O | v1.0 effects were 20/50/100/200 | |||
Strengthen Magic 魔法強化 |
Constant Effect | Increases Magic by X | 50 | 13 | 100 | 16 | 200 | 300 | X halved | 5 | x | x | x | O | O | x | x | x | After maxing out, a second copy becomes available. v1.0 effects were 20/50/100/200 | ||
Enhanced Accuracy命中強化 | Constant Effect | Increases Accuracy by X | 10 | 20 | 13 | 30 | 16 | 40 | 19 | 50 | X halved | 5 | O | O | O | x | O | O | O | O | |
Strengthen Evasion 回避強化 |
Constant Effect | Increases Evasion by X | 10 | 20 | 13 | 30 | 16 | 40 | 19 | 50 | X halved | 8 | O | O | O | x | x | O | x | x | Gunner and Ranger only need 5 skill points. |
Strengthen Crit 必殺強化 |
Constant Effect | Increases Crit by X | 10 | 20 | 13 | 30 | 16 | 40 | 19 | 50 | X halved | 5 | O | O | O | x | O | O | O | O | |
Strengthen Resist 耐性強化 |
Constant Effect | Increased Resistance by X | 10 | 30 | 13 | 40 | 16 | 50 | 19 | 65 | X halved | 3 | O | O | O | O | O | O | O | O | |
Strengthen Stun 衝撃強化 |
Constant Effect | Increase Stun by X | 10 | 30 | 13 | 40 | 16 | 50 | 65 | X halved | 4 | O | x | x | x | x | O | O | x | Ranger only need 3 skill points | |
Flame Tolerance |
3 | Tillday needs 1 point to learn. | |||||||||||||||||||
Ice Tolerance 氷耐性 | 3 | Tillday needs 1 point to learn. | |||||||||||||||||||
Thunder Tolerance 雷耐性 |
3 | Tillday needs 1 point to learn. | |||||||||||||||||||
Light Tolerance 光耐性 | 3 | Tillday needs 1 point to learn. | |||||||||||||||||||
Dark Tolerance 闇耐性 | 3 | Tillday needs 1 point to learn. | |||||||||||||||||||
Damage Upper Bound ダメージ上限 | Increase the damage limit of attack technique | 40% | 60% | 80% | 100% | 3 | |||||||||||||||
Magical Drill マジカルドリル | When attacking Hani | Allow magical attacks to damage Hani | No effect | 6 | x | x | x | s | x | x | x | x | Torako's personal skill (world 3 only?) | ||||||||
White Skills
White skills are passive skills that are always in effect once learned. Does not need to be equipped.
Notes:
- Unless otherwise-mentioned, all effects are cumulative (if base skill gives +10 atk, and 1-star gives +10 atk, then that's +20 atk total)
- All "Weapon Knowledge" skills only have effect when the respective weapon is equipped.
- All "Weapon Knowledge" skills initially cost 2 points. And then 3 points subsequently.
Name |
Lv |
Effect |
★ Lv |
★ Effect |
★★ Lv |
★★ Effect |
★★★ Lv |
★★★ Effect |
Points |
F | Gd | Gn | So | H | R | Sp | C | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Open Luck 開運 |
0 | Improve chance of better items | - | - | - | - | - | - | 4 | x | x | x | x | x | x | x | O | |
Gold Luck 金運 |
n/a | 2x Gold after battle | - | - | - | - | - | - | n/a | x | x | x | x | x | x | x | s | Copandon's personal skill. Cannot be re-learned |
Identify Treasure お宝鑑定 |
0 | Randomly identify treasure when obtained | - | - | - | - | - | - | 4 | R | R | R | R | R | R | R | O* | *Marim is the only civilian who can't learn this skill. |
Identify Treasure - Ultimate お宝鑑定-極 |
n/a | Always identify treasure when obtained | n/a | x | x | x | x | x | x | x | s | Marim's personal skill. Cannot be relearned. | ||||||
Sword Knowledge 剣の知識 |
5 | Atk +30 | 10 | Learn Sword skills | 15 | Atk +50 | 20 | Randomly attack twice | 3 | O | O | x | x | x | x | x | x | |
Dagger Knowledge 短剣の知識 |
5 | Randomly attacks twice | 10 | Learn Short Sword skills | 15 | Hit +20 | 20 | Randomly attack thrice | 3 | O | x | x | x | x | O | x | x | |
Hammer Knowledge 槌の知識 |
10 | 1.5x damage to Hanny and Bone | 15 | Learn Hammer skills | 20 | Stun +20 | 25 | Atk +100 Hit +20 |
3 | O | x | x | x | x | x | x | x | |
Spear Knowledge 槍の知識 |
10 | 1.5x damage to Mollusca | 15 | Learn Spear skill | 20 | Ranged attack | 25 | Hit +20 Crit +20 |
3 | O | O | x | x | x | x | x | x | |
Bow Knowledge 弓の知識 |
5 | Hit +80 to Flying | 10 | Learn Bow skills | 15 | Atk +50 | 20 | Atk +100 Crit +30 |
3 | x | x | O | x | x | x | x | x | |
Cannon Knowledge 砲撃の知識 |
? | Atk +200 | ? | Atk +200 | ? | Atk +200 | ? | Atk +200 | ? | x | x | x | x | x | x | x | x | Learned while equipping firearms |
Grapple Knowledge 格闘の知識 |
5 | Ignores target defense | 10 | Learn Grapple skills | 15 | removes target's guard % | 20 | Atk +30 Hit +30 |
3 | x | x | x | x | x | x | O | x | |
Stealth Knowledge 隠密の知識 |
? | Learn "Stealth Movement" (隠密移動) | ? | Learn "Stealth Hide" (隠密隠れ) | - | - | - | - | 3 | x | x | x | x | x | R | x | x | Template 1 only costs 2 points except Suzume. |
Capture Knowledge 捕獲の知識 |
0 | Capture Chance +10% | 0 | Capture Chance +20% | 0 | Capture Chance +30% | 0 | Capture Chance +40% | 4 | R | R | R | R | R | R | R | O | Non-cumulative |
Equippable 実装スキル数 |
0 | 3 skills | 15 | 4 skills | 15 | 5 skills | 15 | 6 skills | 6 | O | O | O | O | O | O | O | O | Non-cumulative |
SEX Technique SEX技術 |
No known effect up till now. | Rance only. | ||||||||||||||||
Morurun Curse 禁欲モルルン |
Rance can only H-ed a girl with level above 35. | |||||||||||||||||
Soldier's Talent 戦士の才能 |
Growth of Atk, Acc, and Critical Rate is high. | |||||||||||||||||
Saint Recovery 回復の聖刻 |
HP recovered every turn.
+5% initially |
Regen +10% HP per turn. | Regen +20% HP per turn. | Sachiko's unique skill. Starts without a star, but can be upgraded if you successfuly finish quest 29. | ||||||||||||||
Chest Opening 宝箱開け |
100% chance to open 1 red chest without triggering the explosion. | 2 red chests | 3 red chests | 4 red chests | Upon exhausting skill, chance to safely open red chests decreases to 60% for Rangers; other classes to 30%. | |||||||||||||
Trap Evasion 罠回避 |
100% chance to evade 1 trap that you triggered (stepped on). | 2 traps | 3 traps | 4 traps | Upon exhausting skill, chance to evade traps decreases to 50% for Rangers; other classes to 20%. | |||||||||||||
Drug Resistance 薬物耐性 |
Becomes resistant to poison, but medical healing skills* have no effect either. | *Examples include Prima's healing skills and Seiirogan heal skills.
Suzume unique skill. | ||||||||||||||||
Assassination Knowledge 暗殺の知識 |
Raises 5% success chance of assassination | 10% | 15% | 20% | ||||||||||||||
Magic Talent 魔法の才能 |
The growth of M.ATK is higher. Can use basic magic spells. | Can learn intermediate magic spells. | Can learn high-end magic spells. | Star-level cannot be upgraded More stars requires less points to learn higher level spells too | ||||||||||||||
Light Knowledge 光の知識 |
Raise effect in light based technique | |||||||||||||||||
Flame Knowledge 炎の知識 |
Raise effect in fire based technique | |||||||||||||||||
Ice Knowledge 氷の知識 |
Raise effect in ice based technique | |||||||||||||||||
Thunder Knowledge 雷の知識 |
Raise effect in lightning based technique | |||||||||||||||||
Darkness Knowledge 闇の知識 |
Raise effect in darkness based technique | |||||||||||||||||
Nullifying Bow 解除弓 |
Enemy hit with normal shooting attacks 1-3 gets ATK/DEF buffs removed (if any) | It only removes existing buffs, but won't add debuffs on the enemy | ||||||||||||||||
Morurun Victim モルルン被害者 |
Side effect of being H-ed by Rance, skill point +2 for each H session up to +10 ( The level required to H increases each time) | |||||||||||||||||
After Battle Recovery 戦闘後回復 |
HP recovered after battle | Need to learn 完全復活 and 回復の雨1 before you can learn this skill | ||||||||||||||||
Flame Bow 火付き弓 |
Bow attack has flame attribute if the enemy is known to has weakness to fire | Aegis's unique skill | ||||||||||||||||
Ice Bow 氷付き弓 |
Bow attack has ice attribute if the enemy is known to has weakness to ice | Aegis's unique skill | ||||||||||||||||
Thunder Bow 雷付き弓 |
Bow attack has lightning attribute if the enemy is known to has weakness to lightning | Aegis's unique skill | ||||||||||||||||
Kalar Race カラー種 |
In forest environment, gain ATK+DEF buff at start of battle.
In "polluted/corrupted" environment both are debuffed at start of battle. In neutral grounds there's no effect. |
Aegis's unique skill
Quest #63 is an example of a "corrupted" area (full of ghosts). Final quest area - Tower of Babel also is an example of a "corrupted" area. | ||||||||||||||||
Kalar Curse カラーの呪い |
If KO'd in battle, debuff ATK and DEF of the enemy that delivered the killing blow. | Aegis's unique skill
Won't work on major bosses. | ||||||||||||||||
Overpowering 威圧 |
20% chance weak encountered enemy escape. | Only Kenshin and Kibako have this skill | ||||||||||||||||
Tactician Knowledge 軍師の知識 |
Random chance of giving boost to ally | |||||||||||||||||
Not Mature 未熟 |
Still very young, all stats -20% | Means she's a loli and can't be H'd by Rance.
The in-game description is incorrect. The reduction only applies to the following: HP, Attack, Defense, Magic Attack, and Magic Defense. | ||||||||||||||||
Old Hag ババア |
HP -80% | Frostbain's unique skill. She is too old. Can't be H'd by Rance. | ||||||||||||||||
Social Withdrawal (Hikkikomori) 引きこもり |
After every battle, 20% chance of leaving party and cannot be deployed again for that quest. | Aten Gnu's unique skill. Won't happen in a quest where there are no random encounters. | ||||||||||||||||
Treasure Chest Affinity 宝箱に好かれる |
Increases chance of more treasure chests upon entering unexplored areas | Tomato Purée's unique skill. | ||||||||||||||||
Treasure Chest Affinity 2 宝箱に好かれる2 |
40 | Increases encounter for the rare Treasure Chest Dango monster, giving Type B rare items when killed | Tomato Purée's unique skill. | |||||||||||||||
Monster Knowledge 従魔の知識 |
Monster girl that is equipped can participate in battle | This skill can only appear if the character equipped a book that you got in quest 88 | ||||||||||||||||
Handy ハンデ |
After battle end all ally got more experience (x1.2) | |||||||||||||||||
Targeted Type 狙われ属性 |
Almost always targeted by the enemy whenever possible.
2.082: effective only for the first 5 enemy attacks then enemy's targeting gets back to random. |
Unique skill for Alcott, Emi and Merim | ||||||||||||||||
Fame Advertisement 名声宣伝 |
Double the charisma points if in party at the time of finishing quest | Lia's unique skill. Not applicable on quests that don't have map movement. | ||||||||||||||||
Skill P+ スキルP+ |
When the character reach Lv 10 get 10 skill point | Custom character unique skill | ||||||||||||||||
Phoenix フェニックス |
If the character is dead after the battle is finished max HP is raised by 10 (Max 2000) | Emi's unique skill | ||||||||||||||||
KaikaiUP カイカイUP |
Gain 1 additional Skill Point at level 5, 10, 15, 20, etc. It almost does not matter when you get this skill, all skill points that you missed will be added on next level up. In magnum, immediate gain of 10 skill points, less 1 for learning. | 1 | O | O | O | O | O | O | O | Can be learned if character equips gemstone (機々械々の破片) into accessory slot. After learning this skill it can be replaced with anything else. Once learned skill remains even when character is reset due to curse. | ||||||||
Suzume possession 鈴女憑き |
If Suzume is not in a party, Kanami gains 25% of Suzume's Attack, Hit Rate and Evasion Rate | Kanami's unique skill | ||||||||||||||||
Artificial body 人工生命体 |
Regains full HP and skill charges after battle if remains alive. No level ups. | Athena 2.0 unique skill | ||||||||||||||||
Become human 人間になる |
Miracle: inside white mushi...
(奇跡は白いカブトムシの中に…) |
9 | Athena 2.0 unique skill | |||||||||||||||
Eavesdropping 盗み聞き |
Secret information coincidentally gathers around Crane | Crane's unique skill | ||||||||||||||||
Together with Kenshin 謙信と一緒 |
When starting combat in a party with Kenshin gains Attack/Magic boost and restores all HP | Only Katsuko and Torako have this skill | ||||||||||||||||
Together with Torako 虎子と一緒 |
When in party with Torako gains double experience after battle (until level 50) | Katsuko's unique skill | ||||||||||||||||
Together with Katsuko 勝子と一緒 |
When in party with Katsuko gains double experience after battle (until level 50) | Torako's unique skill | ||||||||||||||||
Reflector? 反射板? |
Damage from light attribute attacks reduced by 80% (hmm, because of her forehead?) | Magica's unique skill | ||||||||||||||||
False memories 偽りの記憶 |
No known effect except story related | Aegis' unique skill | ||||||||||||||||
Reinforcement of multiple shot 連射増強 |
Increases max number of arrows that can be shot when using multiple shot skill (4 attacks) | (5 attacks) | (6 attacks) | (7 attacks) | ||||||||||||||
Bear characteristics クマ特性 |
Max HP -50%
Atk +40% Hit Rate +40% Be stunned easily |
Kuma's unique skill/liability | ||||||||||||||||
Labyrinth cleaning 迷宮掃除 |
In one quest two of less of the following things are generated (needs checking):
1. Number of monsters is decreased (lowers encounter rate) 2. Traps are removed 3. Locks from red chests are removed |
Biscuetta's unique skill | ||||||||||||||||
Skill Fixed スキル固定 |
Skills and skills points are fixed/not reset upon subsequent Morurun. | 1 | O | O | O | O | O | O | O | O | No skill point growth for re-leveling. Useful only in saving hassle for characters with ample free slots. Obtainable after 1st Morurun (Magnum only) | |||||||
Cheer from Behind 後ろから声援 |
45 | +1% add. damage for party when character in waiting pool. Stackable.
Does not apply if learned during the current quest. |
30 | O | O | O | O | O | O | O | O | Skill available only when character reaches lv 45 | ||||||
Guidance from Behind 後ろから指導 |
45 | +1% EXP for party when character in waiting pool. Stackable.
Does not apply if learned during the current quest. |
30 | O | O | O | O | O | O | O | O | Skill available only when character reaches lv 45 | ||||||
Bonus damage 2 ボーナスダメージ2 |
20 | Add 50 damage to attacks that give at least 100 damage, 100 damage to attacks that give at least 500 damage, 200 damage to attacks that give at least 1000 damage | World 2 skill.
Everyone can have it. | |||||||||||||||
Mysterious Reset ふしぎリセット |
All party damage taken reduced by 20% | 8 | Reset's unique skill |
Item Skills
Skills available from equipping an Item. The Item will not get consumed after usage, though standard per-Quest skill usage limit still exists.
Name |
Effect |
Notes |
---|---|---|
世色癌を使用 | Heals 50% HP of one ally | 世色癌箱 grants 1 use 世色癌EX箱 grants 2 uses 世色癌EX+箱 grants 3 uses |
蘇生薬を使用 | Revive one ally | 蘇生薬 grants 1 use |
鍵使用 | Opens Chests at 80% success rate | 魔法の鍵 grants this skill (passive) |
捕獲 | Capture GalMon, success chance depends on GalMon HP | 捕獲ロープ grants 2 uses 頑丈捕獲ロープ grants 8 uses |
天使の鏡 | Heals 20% HP for entire party, min 300 HP | 天使の鏡 grants 5 uses (Marim only) |