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Sengoku Rance:Five Star Kill Monkey opening

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(c)アリスソフト
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Captains (武将)
Troop properties (兵種)
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Contents

[edit] Starting bonus

  • House unlocks: Takeda House, Mori House, Kill Monkey option = 70 points
  • Special Bonus Captains: All = 45 points
  • Item page 1: Book of Attack 2, Book of Defense 2, Book of Speed 2, Rance's Love = 8 points
  • Item page 2: Strange Beetle = 2 points
  • Item page 3: Staff of Charisma, Dragonfly Cutter = 6 points
  • Item page 4: Guardian Paper, Head Gold Statue, Half Gold Statue, Full Gold Statue, Battlefield Scout, Black Doctor Triple Star, The 5 Rangers, The Takano 7, The 9 Pii = 18 points
  • Misc bonuses: All = 35 points
  • Total points needed: 184

If you have don't have enough points, you can remove items from page 4, or remove any of the Special Bonus Captains except for Elina (エリナ) and Morita Ai (森田愛).

If you have extra points, feel free to get more items, especially from Item page 2.

[edit] Turn 1 - Setup

For the following captains, reduce their troop size to 1, then fire them (they are here just for you to make money).
Initial Oda House captains: Ranmaru (乱丸), 前田利家 (Maeda), 明智光秀 (Mitsuhide)
Special bonus characters: Ouka Toki (凰火朱鷺), Natsumi Papa (なつみパパ, ターバン), Kurosaki (黒崎壱哉), Makutsudou (魔窟堂野武彦), Kanae (蓮間香苗),  Takakura Kana (高倉仮名 )
Mori bonus: Mori Motonari (毛利元就)
After you have fired all the people, you should be at exactly 24/24 Cost/Nation-Power.
Put Book of Attack 2, Book of Defense 2, Book of Speed 2, and Staff of Charisma on Yamagata Masakage (山県昌景)
Put Strange Beetle on Kobayakwa Chinu (小早川ちぬ), Guardian Paper on Shibata Katsuie (柴田勝家), and Dragonfly Slasher on Mori Teru (毛利てる)
Put the three Gold Statue items on any three captains, and outfit the other captains with items of your preference (but do NOT use Rance's Love on anybody).
  1. Construct Prison
  2. Talk to Princess Aroma
  3. Hunt wild boars

[edit] The Hara-Ashikaga Campaign

[edit] Turn 2

  1. Declare war on Hara House
  2. Invade area 1 of Ise
  3. Invade area 2 of Ise
Make sure Hara House does not take back their territory

[edit] Turn 3

  1. Invade area 3 of Ise
  2. Invade area 4 of Ise, conquered. Hara House fallen.
  3. Satisfaction Bonus -> Foreign Reinforcement -> Zeth (Rizna)

NOTE! Make sure to reject when Ashikaga House demands tribute from you during their phase in order for them to declare war on you.

[edit] Turn 4

  1. Invade area 1 of Kyo
  2. Invade area 2 of Kyo
  3. Invade area 3 of Kyo, conquered.

NOTE! If Ashikaga House attacks you, don't bother defending.

[edit] Turn 5

  1. Invade area 1 of Mamushi Oil Field
  2. Invade area 2 of Mamushi Oil Field
  3. Invade area 3 of Mamushi Oil Field, conquered. Ashikaga House fallen.

NOTE! If Takeda House attacks you, don't bother defending.

[edit] The Takeda Campaign

  • You should try to capture at least 10 enemy captains during the Takeda House campaign, including a female foot soldier captain with 1000 troops.
  • Try to focus capture on any female cavalry captains, have at least one with 4 movements.

[edit] Turn 6

  1. Invade area 1 of Shinano
  2. Invade area 2 of Shinano
  3. Build Foot Soldier Academy at Mamushi Oil Field

NOTE! Save at this point.
NOTE! If Takeda House tries to reclaim Shinano, just defend. If Takeda House attacks Mamushi Oil Field, don't bother defending.

[edit] Turn 7

  1. Invade area 3 of Shinano
  2. Invade area 4 of Shinano, conquered.
  3. Kill The Monkey

[edit] Turn 8

  1. Invade area 1 of Shell
  2. Invade area 2 of Shell
  3. Invade area 3 of Shell, conquered. Takeda House fallen.

[edit] Turn 9

  • Recruit a female foot soldier captain and a female cavalry captain.
  1. Pick up Foreign reinforcement (Rizna)
  2. Satisfaction Bonus -> Zeth (Uruza)
  3. Purple event with Rizna (0 Love -> 1)

[edit] Turn 10

  1. Purple event with Rizna (1 Love -> 2)
  2. Purple event with Suzume
  3. Explore for dungeon in Shell

[edit] Turn 11

  1. Purple event with Rizna (4 Love -> 5)
  2. Explore for dungeon in Ise
  3. Explore for dungeon in Kyo

NOTE! Hojo House declares war

[edit] The Hojo Campaign

  • During one of the beginning of turn auto-events, Suzume's second purple event should be triggered.
  • Capture at least 1 female Bushi captain with 1000 troops.
  • Try to capture 10 enemy captains.

[edit] Turn 12

  • Put the Foot Soldier Battle Permit item on one of your female foot soldier captains.
  1. Invade area 1 of Edo
  2. Purple event with Rizna (Satisfaction +5)
  3. Visit Rance's house (Suzume, Sat +1)

NOTE! Save at this point.
NOTE! Battle Permit attacks Saitama (Area 1) or Edo (Area 2)
NOTE! Defend against Hojo House attack. If Hojo House attacks again, defend again.

[edit] Turn 13

  1. Visit Rance's house (Rizna, Sat +1)
  2. Check out purple event in Yamatai
  3. Check out purple event again in Yamatai Miko H-scene (Sat +5)

NOTE! Battle Permit attacks Edo (Area 2) or Saitama (Area 1)

[edit] Turn 14

  1. Attack Edo Area 3, conquered. (Sat +3)
  2. Hot spring in Edo (Sat +5;)
  3. Check out purple event again in Yamatai Miko H-scene (Sat +1)

NOTE! Battle Permit attacks Saitama (Area 2). After battle, A event of Hojo Soun convincing Nanjo Ran about Suzaku.
NOTE! During Hojo House's turn, A event of Nanjo Ran summoning Suzaku.

[edit] Turn 15

NOTE! You need to divide your captains into three fighting groups for this turn CAREFULLY, making it much more harder to fight so be sure to plan ahead.

  1. Foreign Reinforcement -> Leazas (Kanami)
  2. Invade Area 3 of Saitama. After battle, A event of Hojo Soun warning Nanjo Ran about Suzaku.
  3. Invade Area 4 of Saitama, conquered. After battle, A event of Nanjo Ran summoning Suzaku again.

NOTE! Battle permit attacks Kazusa 2000 (Area 1).
NOTE! Capture Nanjo Ran when Hojo House attacks.

[edit] Turn 16

  1. Invade Area 2 of Kazusa 2000. A event of Hojo Soun becomes M.I.A (Missing In Action) after battle.
  2. Invade Area 3 of Kazusa 2000, conquered, Hojo House fallen
  3. Purple event in Kyo

NOTE! Recruit another female Bushi captain with 1000 troops and Nanjo Ran.

[edit] The Northern Campaign

  • Try to capture at least 1 female Tactician captain with 1000 units if possible.
  • If Princess Sen joins you, fire her if you need space or nation power.

[edit] Turn 17

NOTE! Equip Battle Permits on Bushi captains with 1000 units and Nanjo Ran

  1. Declare war on Asai Asakura House
  2. Declare war on Uesugi House
  3. Recruit Tamagushi Fuuka

NOTE! Battle permit attacks Texas, Don't defend against Panda monsters. Battle permit attacks Texas again. NOTE! Use Rance to defend against Uesugi House.
NOTE! Defend against Asai Asakura's counter attack.

[edit] Turn 18

  1. Conquer Texas, Asai Asakura House fallen
  2. Visit the Tebasaki Ranch in Shell
  3. Declare war on Tokugawa House

NOTE! Recruit Asakura Yoshikage
NOTE! Battle permit MAZO twice, a third Battle permit on Mikawa would be nice.
NOTE! Use Rance to defend against Uesugi House.

[edit] Turn 19

NOTE! Purple Event with Sill in sailor uniform (Sat +5 = 62)

  1. Conquer MAZO via Rance alone.
  2. Purple event in Kyo
  3. Tebasaki Ranch in Shell (Sat +1 = 63) (Requires one of your cavalry captains to have more than 3000 units or a total of more than 3000 cavalry units)

NOTE! Battle Permit Mikawa until Area 3
NOTE! Defend against Tokugawa House, Ignore Uesugi House if undermanned.

[edit] Turn 20

Okita Nozomi joins at beginning of turn

  1. Conquer Mikawa, make sure to capture Sakai Tadatsugu. Tokugawa House fallen.
  2. Check out the purple event in Mikawa.
  3. Okita Nozomi Purple Event (Normal 0 -> Normal 1)

NOTE!' Battle Permit Sado, top choice. Battle permit Sado again.
NOTE! Imagawa House declares war!

[edit] Turn 21

NOTE! Kanami arrives, should be around 900+ troops

  1. Conquer Sado, Uesugi House has fallen. (Sat +5 = 78)
  2. Foreign Reinforcement -> Leazas (Maria)
  3. Check out purple event in Tokaido

NOTE! Battle Permit Tokaido twice.
NOTE! Tanegashima House may declare war this turn or next turn, either is ok

[edit] Turn 22

Uesgi Kenshin auto-joins

  1. Secret Meeting with Imagawa Yoshimoto in Tokaido. Top choice.
  2. Conquer Tokaido, Imagawa House fallen. (Sat +5 = 83).
  3. Declare war on Miko Institute

NOTE! Battle Permit Yamatai twice
NOTE! Defend lands gained in Yamatai (might attack more than once). It's ok to let Tanegashima House to regain Tamba.

[edit] Turn 23

  1. Conquer Yamatai, Miko Institute fallen. Recruit Natori. (Sat +5 = 88)
  2. Pearl Cave in Ise. Trigger the purple event(for Sill), get H drug (for Rizna), get Pipe, Coil, Tape. (Sat +1) (Reload if you are missing any of these)
  3. Rizna Purple event (Sat +1 = 93, cleared). Fire her and put Rance's Heart item on Mori Teru.

NOTE! Battle Permit Tamba three times, defend any land gained

[edit] The Road to 160

  • Have Mori Teru's affection boost by one point during battle, between turns 26~29

[edit] Turn 24

  1. Conquer Tamba, Tanegashima House fallen. Recruit Tanegashima Shigehiko and Yuzuhara Yuzumi.
  2. Check out Sill purple event in Yamatai (Sat +5 = 98)
  3. Nanjo Ran Purple event 1

[edit] Turn 25

  1. Declare war on Tenshiism
  2. Nanjo Ran Purple event 2 (Sat +5 = 103). She can now be fired if you have a Ying Yang captain to replace it with a Ying Yang Battle Permit.
  3. Complete purple event in Mikawa (Sat +5 = 108)
Battle permit into Tenshiism territory, hold on to the territories gained in Naniwa

[edit] Turn 26

Beginning of turn: Sill H (Sat +5 = 113)

  1. Conquer Naniwa
  2. Mori Teru Purple event: Hostile 7 -> Normal 0 (if she's not at Hostile 7 yet, use items)
  3. Do Shell Dungeon. See Sill H-event. (Sat +5 +5 +5 = 128)

[edit] Turn 27

Beginning of the turn: Maria joins

  1. Foreign Reinforcement -> Leazas (Leila)
  2. Conquer Mikan. Tenshiism fallen. (Sat +5 = 133)
  3. Maria Purple event 1

[edit] Turn 28

Beginning of turn: Sill H (Sat +5 = 138)

  1. Maria Purple event 2 (Sat +5 = 143)
  2. Use items to greatly boost Okita Nozomi to Normal 7, the purple event -> Trust 0. (Sat +1 = 144)
  3. Fuuka Purple event. (Sat +5 = 149)

[edit] Turn 29

  1. Mori Teru Purple event: Normal 7 -> Trust 0 (use items to boost to 7)
  2. Do Kachikachi Cave dungeon in Kyo. Keep reloading to obtain Ero-Candle (for Okita Nozomi) and Hallucination Drug of Death (for Mori Teru) (Sat +1 = 150)
  3. Okita Nozomi Purple event (Sat +5 = 155)

[edit] Turn 30

  1. Use items to boost Kikkawa Kiku to 7 Normal. Purple event -> Trust.
  2. Kikkawa Kiku Purple H event (Sat +5 = 160)
  3. Satisfaction Bonus -- Get the 4th Command Fan

[edit] Wrap up

Things to do later in the game:

  • Get your last Foreign reinforcements: Magic the Gandhi.
  • Capture a female Ying Yang captain with 1000 units to replace Nanjo Ran (not clearable).
  • Let your cavalry captains learn Passive skill Battle Result Up 2 , and then fire the Takeda House generals (the Takedas already have passive skills so you miss out on two points for each of them).
  • Use Gon to replace Mori Teru (she has passive skill) as your second fighting Foot Soldier captain.
  • Hire Yamamoto 56 when you have at least 10 spare Nation Power. Then she will bring in two easy-to-clear female Archer captains in her second purple event. Fire Yamamoto 56 after you have H-ed her for satisfaction (not clearable).