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Sengoku Rance - banner
(c)アリスソフト
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General Information
Story
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Items
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Locations
Second Game Bonuses
Free for All
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Version History

Legend[]

Number coloring[]

  • Red - Special things for collection purposes. You have most of them by default.
  • Blue - Expendable items: effects upon use include troop healing and stat-boosting.
  • Green - Personal equipment: Affects the character equipping it.
  • Yellow - Global equipment: Affects everyone, but needs to be equipped by somebody to take effect.
  • Purple - Battle permits: Allows equipped units to attack and capture an enemy territory at the beginning of every end-turn phase.
NOTE: Some items cannot be unequipped once worn.

Acquisition[]

  • B - Obtained randomly from troop Battles. Some of these items drop deterministically:
    • After the start of any turn which has a turn number ending in 6 the next battle that you win while attacking an enemy-owned province will be guaranteed to give you exactly one of the Atk/Def/Int/Spd textbooks which give +1 to a stat, each with an equal probability of being obtained. These occurrences stack, but only one book will be given out per won battle. Battle permits are capable of triggering these.
    • Every time that the player wins an army battle without a post-battle event playing* a counter (with an initial value of 0) will be increased by one. Every time that this counter reaches a multiple of 4 the player will be given one of the four affection increasing items, each with equal probability of being obtained.
      • *There are 5 post-battle events where the counter still appears to increase. Namely: The event where Kenshin gains one point in the Emperor Race, the event where Infected troops are burned, the event where Teru is told that she'd make a good husband for Rance, the event where 3G is told about Leila being captured, and the event where Ogawa Kentarou's unit are surprised that he is alive. If the counter becomes 4 when any of these events should have triggered, you will get the item reward instead of the event.
      • "Event battles", such as the Tenshi Sect riots or the all-out battle with the Mouri House, appear not to count. However, battles that are triggered by enemy events, such as the Shimazu brother's five consecutive attacks, do.
  • D - Obtained from winning a battle on a Dungeon floor. You should only get one such drop per win and the lowest priority drop, Ogre Bones, will always drop unless something takes priority over them. All dungeon events will take priority over this type of drop, but this will not harm your future chances of these drops.
    • At the start of the game, every dungeon in the game is assigned two random items from the following ten (with replacement): Draft Paper, Unit Magnifier, Construction Bar, Eloquent Miso, Satomi Lunch, Attack Textbook, Def Textbook, Int Textbook, Speed Textbook, Action Textbook. After the battle on the third floor is won, there is a 1 in 3 chance that the first of the assigned items will drop at the end of any individual floor that follows and this will continue in that dungeon until the item has been dropped. In addition to this, the second of these items will drop in exactly the same way after the battle on the sixth floor is won, although it will still be the case that only one such item can drop per floor and therefore the item which is unlocked earliest will drop first.
      • Leaving the dungeon will not make any changes to this mechanic; once the item is dropped, it is gone from the dungeon forever.
      • This may be the only way that some of these items drop in dungeons.
    • The following items all individually have a 1 in 5 chance of dropping (e.g. you may get unlucky and miss the Coil but get the Iron Pipe), unless you are in the Umeda Underground City dungeon found in Naniwa, where the chance increases to 1 in 2. The priority for these drops is ordered the same as they are listed here, with the highest priority first. Only one of these items can drop at a time and with the sole exception of the Hallucination of Death Medicine, they will only drop once per playthrough.
      • Coil, Iron Pipe, and Tape (in that order). All of these items are for Kaguyahime's side quest and will not drop unless you have talked to her once before. See the bottom of Tokugawa's section in the Walkthrough for details.
      • Ero Candle. This will not drop unless you have completed the second step of Okita Nozomi's character clear; the event where Nozomi and Rance are playing Shougi.
      • Hallucination of Death Medicine. This will not drop unless you do not currently have one in your inventory and have completed the second step of Mouri Teru's character clear, the event where Rance learns that Teru is a virgin. After clearing her, it will be able to drop until you have one in your inventory.
      • Sex Medicine. This will not drop unless you have completed the third step of Rizna's character clear, H-ing Rizna in Rance's room.
      • NB: The items described above that have a 1 in 3 chance of dropping will take priority over these drops.
  • DB - Bonus loot from a dungeon. All occurrences of this link to the part of Dungeons that describes how the individual item drops. These items can only be obtained once per playthrough and will only drop under specific conditions. Not all dungeons have bonus loot and not all bonus loot is an item, see Dungeons.
  • DD - Obtained randomly from fully clearing a Dungeon.
    • The DD drops for the dungeons in the following locations are randomised at the start of the game: Sado, MAZO, Kazusa 2000, Edo, Shell/Kai, Mikawa, Owari, Mamushi Oil Field, Kyo, Yamato, Ise, Naniwa, Tanba, Himeji, Izumo, Mid Earth, Red Helmet, Senkan Nagato, Mikan.
      • Notice that Mid Earth does not have a dungeon. This means that, in each playthrough, one of the 19 items in the bullet point below will be unobtainable by DD drops.
    • The 19 items that can be placed in these 19 dungeons are as follows and are selected without replacement: Kewpie, Bunny Mask, Attack Textbook 2, Def Textbook 2, Int Textbook 2, Speed Textbook 2, Action Textbook 2, Demon-only Chisel, World's Tactics, Strange Quick Bug, Ooe Senrigan, Negoshi Eita, Takumi Takurou, Exclusive Nurse, Popularity Staff, Oiuchi Fang, Guts Armor, Underworld Clock, All-gold Statue.
    • The other three dungeons, Orochi's Cave, the Study Dungeon, and Sekimei's Tomb, do not drop any DD items.
    • If you have already obtained the item that should have been the DD drop (e.g. by 2nd Game Bonuses), then it will make the DD drop either an Attack Textbook 2, Def Textbook 2, Int Textbook 2, or Good Medicine. These items should drop in sequence. That is, the first such drop should always be the Attack Textbook 2 and the second should always be the Def Textbook 2, and so on until the list loops back to the Attack Textbook 2.
  • DE - Obtained from Exiting a dungeon. The mechanics of these drops are as follows.
    • If you either choose to leave a dungeon before completing it or if you have previously cleared the dungeon and are forced to choose to leave when you beat the final floor, then you will obtain exactly one of the following items, each with equal probability (1 in 7):
      • JAWS Screen
      • Expert's Drum
      • Kanou Scroll
      • SenriQ's Cup
      • Seirogan
      • Medicine Sake
      • Motivation Paper
    • Note that you must leave the dungeon by choice. If you are kicked out of the dungeon by any of the following means, you will not get any of the above seven item and you should not receive an Ogre Bone.
      • You lost a dungeon battle.
      • You either chose to fight Orochi and won or chose to not fight Orochi.
      • You beat the final floor of a dungeon for the first time.
      • Any of the events in the Oil Dungeon that feature Ran and Souun caused you to leave.
      • The game in Kyo's dungeon caused you to leave (regardless of if you won or lost). The dungeon will behave normally if you revisit it after beating its game.
    • With the exception of the Orochi cases and beating the final floor of a dungeon for the first time, if you leave a dungeon by any of the above methods, then you will obtain a Seirogan if you have beaten more than two floors of the dungeon during that one visit to the dungeon. If you have beaten more than four floors during that one visit, then you will instead obtain a Medicine Sake.
  • L - Obtained from imposing a Levy
    • Imposing a levy will net Gold and a textbook. The books rotate starting with Attack, then Def, then Int. As for the Gold, whenever a province is conquered by the Oda House for the first time, an event will be made available which will allow the player to impose a levy. If this is done immediately after the conquer, it will gain the Oda House 2,000 Gold. However, for each turn that passes with the province in question still under the control of the Oda House, the amount which can be levied will increase by 100 Gold, to a maximum of 5,000.
  • P - Obtained from Purupet shop
  • S - Obtained from Satisfaction Bonus (might not be available if too many other bonus options take precedence)
  • Location name - Obtained by an exploration event at the location.
  • 2nd - Can be obtained as Second Game bonus if unlocked.

Items 1~30 (Red/Blue)[]

1 2 3 4 5
ランスのエロ日記
Rance's ero diary


Keeps track of who and how many girls Rance has H-ed in JAPAN

収納箱
Storage box


For random items

収納箱【青】
Storage box (blue)


For perishables

収納箱【赤】
Storage box (red)


For equipment-ish things

鬼の骨
Ogre Bone


Trade with Purupet for items.
D

6 7 8 9 10
幸福ポックル
Happy Pokkuru


Increases commander's level by 1
Obtained by releasing 5 prisoners at once

全治全納の神
All-knowing God


All units heal by 100%.
P, 2nd

世色癌
Medicine/Seirogan


One unit healed by 50%
DE

百薬の超酒
Medicine Sake


One unit fully healed
DE

良薬アサクヒロク
Good Medicine


All units heal by 30%
DD

11 12 13 14 15
やる気が出る状

Motivation Paper

Allows a commander to be used again (drag over the commander listing, then pick the commander's name).
DE

千利Qの茶碗
SenriQ's Cup


Increases character affection by 4 points.
B, DB, DE

狩野A徳の掛け軸
Kanou Scroll


Increases character affection by 3 points.
B, DB, DE

達人の太鼓
Expert's Drum


Increases character affection by 2 points.
B, DE

JAWSな屏風 JAWS Screen


Increases character affection by 1 point.
B, DE

16 17 18 19 20
攻の学習書
Attack Textbook


Increases unit's Atk by 1 (max 6).
B, D, L

防の学習書
Def Textbook


Increases unit's Def by 1 (max 6).
B, D, L

知の学習書
Int Textbook


Increases unit's Int by 1 (max 6).
B, D, L

速の学習書
Speed Textbook


Increases unit's Spd by 1 (max 6).
B, D

技の学習書
Action Textbook


Increases unit's number of actions in battle by 1 (not usable on Musketeers, Warriors, or Ninjas).
B(?), D

21 22 23 24 25
攻の学習書2

Attack Textbook2
Increases unit's Atk by 1.
P, B(?), DB, DD, Amazon, 2nd

防の学習書2

Def Textbook2
Increase unit's Def by 1.
P, B(?), DD, Ezo, 2nd

知の学習書2

Int Textbook2
Increases unit's Int by 1.
B(?), P, DD, 2nd

速の学習書2

Speed Textbook2
Increase unit's Spd by 1.
B(?), P, DD, Ezo, 2nd

技の学習書2

Action Textbook2
Increases unit's number of actions in battle by 1.
B(?), DD, Ezo

26 27 28 29 30
問答無用の赤紙
Draft Paper


Increase unit's troop size by 100
D, Kazusa 2000 (unlimited)

雇用拡大鏡
Unit Magnifier


Increase all unit's max troop size by 100
D

建設うまい棒
Construction Bar


Increase character Const skill by 1
D

口八丁手八丁味噌
Eloquent Miso


Increase character Neg skill by 1
D

サトミ発見弁
Satomi Lunch


Increases character Search skill by 1
D

Items 31~75 (Green)[]

31 32 33 34 35
魔剣カオス
Demonic Sword Chaos


Damage +20%. Cannot be removed. (Rance)

聖刀日光
Holy Sword Nikkou


Damage +20%. Cannot be removed normally. (Kentarou)
Removed from Kentarou when he joins Miki in the Demon King Route. Afterwards, anyone can equip it.

帝ハチマキ
Emperor Headband


Increases all stats by 1. Cannot be removed.
Obtained by winning the Emperor Race in the Kenshin route.

帝ソード
Emperor Sword


Increases all stats by 1. Cannot be removed.
Obtained when entering the Kenshin route, DB in other routes.

帝リング
Emperor Ring


Increases all stats by 1. Cannot be removed.
Obtained from Ashikaga Choushin after entering a non-Kenshin route, or by winning the Emperor Race in the Kenshin route.

36 37 38 39 40
パワー純金ベアー
Power Golden Bear


Attack +2.
"Golden Bear" fight event in Edo, 2nd.

うさ仮面うさ
Bunny Mask


Defense +2.
P, DD, "妖怪の宝" event in Oshu (requires Kenshin), 2nd

世界のヘイホー
World's Tactics


Intelligence +2.
P, DD, 2nd

素早い変な虫
Strange Quick Bug


Speed +2.
P, DD, 2nd

働きバッチ
Working Bee


Increases action points by 2. When equipping, unit loses half of total troops and does not regain them when item is removed.
Texas, 2nd

41 42 43 44 45

川の口弘の介'
'Kawanokuchi Hironosuke
Increases exploration by 2.

P

大江千里眼

Ooe Senrigan
Increases exploration by 4.
DD

二枚舌三郎

Nimajita Saburou
Increases negotiation by 2.
P

根越荣太

Negoshi Eita
Increases negotiation by 4.
DD, 2nd

'匠'拓郎

Takumi Takurou
Increases construction by 4.
DD, 2nd

46 47 48 49 50
迷宮walker
Dungeon Walker


Gives four +40% buffs in dungeons. Does not apply to commander battles outside of dungeons or if the commander is switched in.
Red Helmet, 2nd

城の落とし方百選
How to Siege Castles


Gives four +50% buffs in castles. Does not apply to town battles.
Death Country, 2nd

週刊日本の野戦
Japan's Field Battles Weekly


Gives four +50% buffs in fields. Does not apply to town battles.
Oshu, 2nd

不死身稲荷御守り
Charm of the Immortal Fox Deity


When unit is annihilated in battle, ensures the commander will survive.
MAZO (requires Okita Nozomi), 2nd

丹下犬

Akashita Dog
Commander can act twice each turn, cannot be removed. Does not restore a unit's ability to act until an action that costs an action fan is taken by the player (e.g. it does not allow a unit to defend twice at the end of a turn, and a unit used to recruit a prisoner will not be reactivated until a fan is spent).
Shinano, 2nd

51 52 53 54 55
鬼畜プロマイド
Brute Photo


Increases relationship by 1 each turn. Cannot be removed.
P

ランスの愛
Rance's Love


Increases relationship by 2 each turn. Cannot be removed.
Obtain from Magic's character clear, 2nd

専属看護婦さん
Exclusive Nurse


Heals 50 troops of the equipped unit each turn.
P, DD, 2nd

人望の杖
Popularity Staff


Unit gains 20 troops each turn.
DD, low-priority start-of-turn event which can only happen after turn 19 and the breaking of the first gourd. For the event to trigger the player must not have conquered any provinces (vassaling is fine) or entered Kill the Monkey route, 2nd.

太古判
Seal of Approval


Allows invasion into the One-Eyed House territory.
'Seiitai Shogun:Sakanoue no Tamuramaro' fight event in Saitama

56 57 58 59 60
谷町さん
Tanimachi-san


Reduces cost by 2. Cannot be removed.
Mid Earth

谷町四丁目さん
Mr. 谷町4  Tanimachi Yonchoume-san

Reduces cost by 4. Cannot be removed.
Battleship Nagato (must have Tanimachi-san)

謎の

'ム'ラサメ
Mysterious Murasame

Increases damage dealt by 20%. Warrior unit only.
Mamushi Oil Field, 2nd

塩辛蜻蛉切り
Dragonfly Cutter


Multiplies counterattack damage by 1.5. Foot Soldier unit only. Applied before Counterattack skills, but stacks with them multiplicatively.
Mikan, 2nd

曹操猛毒短刀
Sousou Poison Dagger


Increases damage dealt by 20%. Ninja unit only.
Yamatai, 2nd

61 62 63 64 65
オイウチの牙
Oiuchi Fang


Increases non-magical attack damage by 50.
DD, 2nd

魔物のみノミ
Demon-only Chisel


Non-magical damage against "monsters" (with Hanny icons) +50%, all others -30%. Cannot be removed. Doesn't apply to most enemies in dungeons.
DD, 2nd

竜宮秘剣浦死丸
Ryuuguu Sword Urashimaru


Increases non-magical attack damage dealt by 100. Works, without any division of damage, for attacks that hit more than one unit.
DB, 2nd

青いの印籠
Blue Seal Case


Damage received -30%. Overriden by Foot Soldier guard. Works in all types of battle.
Vassal the Tokugawa House and do the 'Steal heirloom from Tokugawa Ieyasu' event, 2nd

痛点

'欠'く兜
Pain Point Removing Helm

Non-magical damage received -50. Overriden by Foot Soldier guard.
Naniwa, 2nd

66 67 68 69 70

ど根性鎧
Guts Armor

Non-magical damage received -100. Overriden by Foot Soldier guard.
DD, 2nd

カンゾウ面

Kanzou Mask
Damage received -50%. Ninja units only.
"猿狩り / Monkey Hunt" fight event in Himeji (requires Yuzuhara Yuzumi cleared), 2nd

黄泉時計
Underworld Clock


Battle starts with 5 less turns.
DD, 2nd

黄金マスク
Golden Mask


Damage received from "monsters" -50%.
Cairo, 2nd

守り紙様
Protection Paper


Sets up a guard shikigami at the beginning of battle.
Talk to the heroine after route is established (True History = Kouhime), 2nd

71 72 73 74 75
殺傷石
Youkai Stone / Sesshouseki


Event item for Omachi
Annihilate Omachi's unit in battle

上杉突撃隊
Uesugi Charge Unit


Female Warrior unit gains 1000 troops, sold troops worth 0 gold. Cannot be removed.
P

将軍護衛隊
Commander Guards


Unit gains 5000 troops, all stats -2, sold troops worth 0 gold. Cannot be removed.
P

武田騎馬軍団
Cavalry Assault Team


Cavalry unit gains 1000 troops, sold troops worth 0 gold. Cannot be removed.
P

戦巫女戦隊
Battle Miko Unit


Miko unit gains 1000 troops, sold troops worth 0 gold. Cannot be removed.
P

Items 76~90 (Yellow/Purple)[]

76 77 78 79 80
頭金地蔵
Head-gold Statue

Increase income per turn by 10%.
P, 2nd
半金地蔵
Half-gold Statue

Increase income per turn by 10%.
Tokaido, 2nd
全金地蔵
All-gold Statue

Increase income per turn by 10%.
DD, 2nd

割引入隊券
Recruit Discount Ticket

Decrease recruit cost of increasing troop size by 12 gold.
Izumo

戦地特派員
Battlefield Correspondent

Prevents difficulty needed for scouting from exceeding 3.
S, 2nd
81 82 83 84 85
黒医三連星
Black Tri-Star Doctors

Heals every unit by 3 troops per turn.
Complete Kaguyahime Event at Mikawa, 2nd
五レンジャー
Five Rangers

Heals every unit by 5 troops per turn.
Shinano, 2nd
高野の7人
Takano Seven

Heals every unit by 7 troops per turn.
S, 2nd
九ピー
Kewpie

Heals every unit by 9 troops per turn.
DD, 2nd
マネキン猫
Mannequin Cat

Increases troop size of all units by 1 per turn. Character is automatically marked as exhausted at the beginning of each turn (but can act normally in dungeon battles). Can only be removed by using Motivation Paper to refresh character, or by selecting the item screen immediately after assigning the equipped commander to a dungeon, so equip with care.
S
86 87 88 89 90
作戦許可証(足)
Battle Permit (footsoldier)

Permits the unit to attack enemies autonomously. Can only be equipped on a footsoldier unit with 1000 or more troops.
作戦許可証(武)
Battle Permit (Warrior)

Permits the unit to attack enemies autonomously. Can only be equipped on a Warrior unit with 1000 or more troops.
作戦許可証(忍)
Battle Permit (ninja)

Permits the unit to attack enemies autonomously. Can only be equipped on a ninja unit with 1000 or more troops.
作戦許可証(軍)
Battle Permit (tactician)

Permits the unit to attack enemies autonomously. Can only be equipped on a tactician unit with 1000 or more troops.
作戦許可証(陰)
Battle Permit (diviner)

Permits the unit to attack enemies autonomously. Can only be equipped on a diviner unit with 1000 or more troops.

Notes on how items work[]

Items usually work in both commander and troop battles. For example, the Mysterious Murasame increases damage by 20% in both cases.

Orochi Fang and Ryuuguu Sword[]

These items only affect physical, not magical damage.

Dungeon Walker, Field Battles Weekly and How to Siege Castles[]

These items, like Dungeon Walker will give the equipped commander all 4 buffs at 50% at the start of battle.

However:

  • The Dungeon Walker does not work if the commander is switched into the battle after you started that dungeon floor. Also, it does not work in solo battles outside of dungeons.
  • Field Battles Weekly only works in fields
  • How to Siege Castles only works in castles
  • There is no equivalent item to give buffs in Town battles

Battle Permits[]

Battle Permits are acquired after Turn 60 when you have at least one commander that meets the requirements to use them (a Foot Soldier/Warrior/Ninja/Tactician/Diviner unit with at least 1000 soldiers).

  • Commanders with permits will take over any territory except the final one in a province
  • You will lose the Battle permits if commanders with Battle Permits attempt to attack Senkan Nagato (or deeper into Shimazu/Demon Army territory) in the True route

Protection[]

A commander equipping the Protection Paper item will start the battle with a Guard Shikigami barrier already cast on him/her. This is very useful for Warrior commanders to damage the opposition without facing counterattack damage. It can also be used on weaker units to let them survive one more turn or even a Foot Soldier commander with Ally/All Guard so that he/she can defend allies even more.

Another good use for the Protection Paper is by giving it to a Diviner. This way, when they are summoning shikigamis and a ninja attacks them (as they are prioritized by ninjas as a target), the barrier will cancel the attack and the summoning won't be stopped.

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