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In Three for the Slash! Thrust! Burn! skills are obtained by having ADD. SKILLS cards in your hand. For each of these cards you have in your hand, you gain another ability, giving each character 6 abilities (including the basic attack you get with zero of these cards). For the main characters, they obtain the following abilities.

In the following tables, anything named basic weapon attack is substituted in game with the name of the weapon that character is currently wielding.

Suzume[]

Skill Name Target Effect
Basic Weapon Attack one Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier.
Chun Chun Shuriken random Will randomly attack enemies four times (if there's only one enemy left, she will target that character four times). Damage multiplier is 0.8x. Accuracy modifier is -10%.
Chuchun S Shuriken one Stronger attack that hits a single enemy. Damage multiplier is 1.8x. Accuracy modifier is -20%.
Substitution auto Can allow Suzume to avoid an attack and damage the attacker
  1. A random number is generated, up to Suzume's Speed stat
  2. A second random number is generated, up to attacker's Speed
  3. If your random number is higher than theirs, Suzume will take no damage, and deal a small amount of damage to the attacker
Twin Sky Slash one Can increase or decrease the target's stats.
  1. A random number is generated, up to Suzume's Speed stat
  2. A second random number is generated, up to target's Speed
  3. If your random number is higher than theirs, the target's Attack is set to Suzume's Attack, then the same calculation is performed individually 3 more times for Defense, Intelligence, and Speed, resulting in up to 4 stat changes
Ahead Ahead Ahead auto At the start of battle, Suzume can instantly kill a single enemy.
  1. This skill can only trigger if Suzume is alive
  2. RNG(Suzume's Speed) will be compared with RNG(enemy team's Speed) to determine if this skill activates
  3. This skill cannot kill enemies in the upper-right corner (Slot 4)

Suzume's Ahead Ahead Ahead ability is very useful because almost all combats later on have three or more units. Her Twin Sky Slash ability is very niche, only having value if you didn't invest into her stats. Out of the remaining techniques, her best is probably Chun Chun Shuriken. Having the ability to do 0.8x damage four times (to the same enemy, if they're the only enemy left of the field) is often better than what you can get with Chuchun S Shuriken's 1.8x damage, especially considering that most enemies can only take one or two hits from Chun Chun Shuriken, making Chuchun S Shuriken more of a luxury skill that occasionally might be the best option.

Kanami[]

Skill Name Target Effect
Basic Weapon Attack one Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier.
Clone Technique auto Can allow Kanami to reduce the damage she takes from an attack.
  1. A random number is generated, up to Kanami's Speed stat
  2. A second random number is generated, up to attacker's Speed
  3. If your random number is higher than theirs, Kanami will take -20% damage from that attack
Bullseye Slash one An attack with high accuracy. Damage multiplier is 0.9x. Accuracy modifier is +30%.
Fire Bowl all enemies Deals basic attack damage to all enemies. Damage multiplier is 1.0x. No accuracy modifier.
Leaves Hiding auto Can allow Kanami to avoid an attack.
  1. A random number is generated, up to Kanami's Speed stat
  2. A second random number is generated, up to attacker's Speed
  3. If your random number is higher than theirs, Kanami will take no damage
Voracious Fire Bowl one This attack deals damage to both allies and enemies randomly, up to 16 times, before hitting the initially chosen enemy once.
  1. This attack has 16 random target checks, but will only damage the targets if they are not Kanami or the initial enemy that was targeted by the player
  2. Because Kanami and the initial target occupy two slots on the board, roughly 25% of the 16 random target checks will result in no damage (assuming there are 8 characters in the battle)
  3. Additionally, these 16 random hits cannot damage an enemy if that enemy would be killed
  4. The less occupied slots there are, the less hits (statistically) this attack will have. The ideal situation for this skill is to use it when your other characters are dead and there are 4 living enemies in the battle
  5. For all 16 random hits: Damage multiplier is 0.4x. Unavoidable.
  6. For the final hit against the initially targeted enemy: Damage multiplier is 2.0x. Accuracy modifier is +20%

Kanami's best attack is easily Fire Bowl, it does respectable damage to each enemy without risking damaging your team. Her Voracious Fire Bowl is a great way to kill your own party members, as it hits your own units just as often as it does the enemy. Hiring a mercenary will make Voracious Fire Bowl even worse, due to increasing the odds of it hitting your team.

Senhime[]

Skill Name Target Effect
Basic Weapon Attack one Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier.
Thrust: Comet Spear one Hits a single target. This attack reduces the target's Defense by 80% before damage calculation. Their Defense returns to normal after damage calculation. Damage multiplier is 0.8x. Accuracy modifier is -10%.
Block: Lunar Steel auto Can allow Senhime to take an attack for Suzume or Kanami (won't trigger for mercenaries). This skill won't trigger if the attack would kill Senhime.
  1. A random number is generated, up to Senhime's Speed stat
  2. A second random number is generated, up to attacker's Speed
  3. If your random number is higher than theirs, Senhime will take the attack.
Sweep: Morning Gale all Deals damage to all enemies. Damage multiplier is 0.8x. Accuracy modifier is +10%.
Counter: Chaos Echo auto Can allow Senhime to counterattack an enemy when she's targeted by an attack. This attack cannot reduce the enemy below 1 HP. Because this skill requires her to already have Block: Lunar Steel, it technically always has a chance to trigger when Suzume or Kanami are attacked, as well.
  1. A random number is generated, up to Senhime's Speed stat
  2. A second random number is generated, up to attacker's Speed
  3. If your random number is higher than theirs, Senhime will take the attack and then counterattack the enemy.
Knock: Milky Way all Deals damage to all enemies twice.

First hit: Damage multiplier is 0.4x. No accuracy modifier. Second hit: Damage multiplier is 0.8x. No accuracy modifier.

Knock: Milky Way is definitely Senhime's best ability, having 1.5x the power of Sweep: Morning Gale. Her Counter: Chaos Echo will activate on occasion, but it's not reliable like Suzume's Ahead Ahead Ahead. Thrust: Comet Spear is useful against enemies with high Defense, since it ignores almost all of it.

Hyoe Hiroshi/Generic Samurai

Skill Name Target Effect
Middle Slash one Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier.
None (1 Skill Card)
Small Slash one An attack with high accuracy. Damage multiplier is 0.9x. Accuracy modifier is +10%.
Large Slash one An attack with high damage. Damage multiplier is 1.2x. Accuracy modifier is -10%.
Huge Rage Slash one An attack with high damage. Damage multiplier is 1.4x. Accuracy modifier is -20%.
None (5 Skill Cards)

Suteroku

Skill Name Target Effect
Nail Rip one Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier.
Ear Stab one An attack with high accuracy. Damage multiplier is 0.8x. Accuracy modifier is +20%.
None (2 Skill Cards)
None (3 Skill Cards)
Armpit Jab one An attack with high damage. Damage multiplier is 1.2x. Accuracy modifier is -20%.
Navel Dig one An attack with high damage. Damage multiplier is 1.5x. Accuracy modifier is -30%.


Ozou

Skill Name Target Effect
Backhand one Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier.
None (1-4 Skill Cards)
Kick Down one An attack with high damage. Damage multiplier is 1.5x. Accuracy modifier is -30%.
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