In Three for the Slash! Thrust! Burn! skills are obtained by having ADD. SKILLS cards in your hand. For each of these cards you have in your hand, you gain another ability, giving each character 6 abilities (including the basic attack you get with zero of these cards). For the main characters, they obtain the following abilities.
In the following tables, anything named basic weapon attack is substituted in game with the name of the weapon that character is currently wielding.
Suzume[]
Skill Name | Target | Effect |
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Basic Weapon Attack | one | Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier. |
Chun Chun Shuriken | random | Will randomly attack enemies four times (if there's only one enemy left, she will target that character four times). Damage multiplier is 0.8x. Accuracy modifier is -10%. |
Chuchun S Shuriken | one | Stronger attack that hits a single enemy. Damage multiplier is 1.8x. Accuracy modifier is -20%. |
Substitution | auto | Can allow Suzume to avoid an attack and damage the attacker
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Twin Sky Slash | one | Can increase or decrease the target's stats.
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Ahead Ahead Ahead | auto | At the start of battle, Suzume can instantly kill a single enemy.
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Suzume's Ahead Ahead Ahead ability is very useful because almost all combats later on have three or more units. Her Twin Sky Slash ability is very niche, only having value if you didn't invest into her stats. Out of the remaining techniques, her best is probably Chun Chun Shuriken. Having the ability to do 0.8x damage four times (to the same enemy, if they're the only enemy left of the field) is often better than what you can get with Chuchun S Shuriken's 1.8x damage, especially considering that most enemies can only take one or two hits from Chun Chun Shuriken, making Chuchun S Shuriken more of a luxury skill that occasionally might be the best option.
Kanami[]
Skill Name | Target | Effect |
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Basic Weapon Attack | one | Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier. |
Clone Technique | auto | Can allow Kanami to reduce the damage she takes from an attack.
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Bullseye Slash | one | An attack with high accuracy. Damage multiplier is 0.9x. Accuracy modifier is +30%. |
Fire Bowl | all enemies | Deals basic attack damage to all enemies. Damage multiplier is 1.0x. No accuracy modifier. |
Leaves Hiding | auto | Can allow Kanami to avoid an attack.
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Voracious Fire Bowl | one | This attack deals damage to both allies and enemies randomly, up to 16 times, before hitting the initially chosen enemy once.
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Kanami's best attack is easily Fire Bowl, it does respectable damage to each enemy without risking damaging your team. Her Voracious Fire Bowl is a great way to kill your own party members, as it hits your own units just as often as it does the enemy. Hiring a mercenary will make Voracious Fire Bowl even worse, due to increasing the odds of it hitting your team.
Senhime[]
Skill Name | Target | Effect |
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Basic Weapon Attack | one | Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier. |
Thrust: Comet Spear | one | Hits a single target. This attack reduces the target's Defense by 80% before damage calculation. Their Defense returns to normal after damage calculation. Damage multiplier is 0.8x. Accuracy modifier is -10%. |
Block: Lunar Steel | auto | Can allow Senhime to take an attack for Suzume or Kanami (won't trigger for mercenaries). This skill won't trigger if the attack would kill Senhime.
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Sweep: Morning Gale | all | Deals damage to all enemies. Damage multiplier is 0.8x. Accuracy modifier is +10%. |
Counter: Chaos Echo | auto | Can allow Senhime to counterattack an enemy when she's targeted by an attack. This attack cannot reduce the enemy below 1 HP. Because this skill requires her to already have Block: Lunar Steel, it technically always has a chance to trigger when Suzume or Kanami are attacked, as well.
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Knock: Milky Way | all | Deals damage to all enemies twice.
First hit: Damage multiplier is 0.4x. No accuracy modifier. Second hit: Damage multiplier is 0.8x. No accuracy modifier. |
Knock: Milky Way is definitely Senhime's best ability, having 1.5x the power of Sweep: Morning Gale. Her Counter: Chaos Echo will activate on occasion, but it's not reliable like Suzume's Ahead Ahead Ahead. Thrust: Comet Spear is useful against enemies with high Defense, since it ignores almost all of it.
Skill Name | Target | Effect |
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Middle Slash | one | Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier. |
None (1 Skill Card) | ||
Small Slash | one | An attack with high accuracy. Damage multiplier is 0.9x. Accuracy modifier is +10%. |
Large Slash | one | An attack with high damage. Damage multiplier is 1.2x. Accuracy modifier is -10%. |
Huge Rage Slash | one | An attack with high damage. Damage multiplier is 1.4x. Accuracy modifier is -20%. |
None (5 Skill Cards) |
Skill Name | Target | Effect |
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Nail Rip | one | Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier. |
Ear Stab | one | An attack with high accuracy. Damage multiplier is 0.8x. Accuracy modifier is +20%. |
None (2 Skill Cards) | ||
None (3 Skill Cards) | ||
Armpit Jab | one | An attack with high damage. Damage multiplier is 1.2x. Accuracy modifier is -20%. |
Navel Dig | one | An attack with high damage. Damage multiplier is 1.5x. Accuracy modifier is -30%. |
Skill Name | Target | Effect |
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Backhand | one | Does basic attack damage. Damage multiplier is 1.0x. No accuracy modifier. |
None (1-4 Skill Cards) | ||
Kick Down | one | An attack with high damage. Damage multiplier is 1.5x. Accuracy modifier is -30%. |