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Additionally, due to rounding issues, it is cheaper to level up the characters one level at a time instead of multiple levels at once (except for quality B, where the cost is the same).

The quick formula to calculate experience needed to go from L-1 to L is $EXP = FLOOR( (L-1) * R)$ where R is the experience rate:

S A B C D X
3.2 3.6 4 4.4 4.8 5.2

The quick formula to approximate jumping multiple levels (from S to L) is $EXP =FLOOR(((L-1)+(S-1))*(L-S)*R/2))$. This formula works for A~D, but for quality X it over-estimates the experience necessary by 1 point on a few random levels.

The following table compares the amount needed to advance to level L via different methods:

• + denotes going from L-1 to L
• * denotes the cumulative amount of experience needed going from level 1 to L advancing one level at a time
• ! denotes the total amount of experience needed going from level 1 to L in a single boost
Level A+ A* A! B+ B* B! C+ C* C! D+ D* D! X+ X* X!
2 3 3 3 4 4 4 4 4 4
3 7 10 10 8 12 12 8 12 13
4 10 20 21 12 24 24 13 25 26
5 14 34 36 16 40 40 17 42 44
6 18 52 54 20 60 60 22 64 66
7 21 73 75 24 84 84 26 90 92
8 25 98 100 28 112 112 30 120 123
9 28 126 129 32 144 144 35 155 158
10 32 158 162 36 180 180 39 194 198
20 36 684 76 760 760 83 828 836
30 104 1566 116 1740 1740 127 1902 1914
40 140 2808 156 3120 3120 171 3416 3432
50 176 4410 196 4900 4900 215 5370 5390
60 218 6372 236 7080 7080 259 7764 7788
70 255 8694 276 9660 9660 303 10598 10626
80 300 11376 316 12640 12640 347 13872 13904
90 338 14418 356 16020 16020 391 17586 17622
100 376 17820 396 19800 19800 435 21740 21780
200 756 71640 796 79600 79600 875 87480 87560